Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on D4.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to C3; then rat's knight advances from C6 to D4.

our hero advances the pawn from E2 to E3, and right after that rat sets the pawn on E6, watching every square. our hero captures the enemy knight: the pawn leaps from E3 to D4.

From the dark, Rat pushes the pawn to C6, while our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the king from E8 to F8, and our hero slides the pawn across the board, from G2 to G4.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to G5, and right after that rat's king advances from E7 to F7.

our hero advances the pawn from H2 to H4; then rat sets the king on G7, watching every square. Without hurry or fear, our hero places the king on E2.

From the dark, Rat pushes the pawn to D5, and our hero's king takes E3, leaving E2 behind. Rat answers by moving the pawn from A5 to A4, while our hero slides the king across the board, from E3 to F3.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the king to G4; then rat's king advances from G8 to H7.

our hero advances the pawn from F4 to F5. After toppling the pawn on F5, Rat threatens our hero's king.

Without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the king to G7, while our hero's king takes E5, leaving F4 behind.

Rat answers by moving the king from G7 to G6. our hero captures the enemy pawn: the king leaps from E5 to E6.

With dungeon cunning, Rat brings the king to H7. our hero claims the enemy pawn by landing on F5.

Rat's pawn advances from C6 to C5. our hero advances the king from F5 to E5; then rat sets the king on H8, watching every square.

our hero claims the enemy pawn by landing on D5.

Rat's pawn falls on D4 and tears the pawn from our hero.

our hero captures the enemy pawn: the king leaps from D5 to D4.

Rat answers by moving the king from H8 to G7. our hero claims the enemy pawn by landing on C4.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the king to B4; then rat's king advances from H7 to H8.

our hero claims the enemy pawn by landing on A4.

Rat sets the king on G7, watching every square, and without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to H8, while our hero's pawn takes C5, leaving C4 behind.

Rat answers by moving the king from H8 to G8, and our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to D5, and right after that rat's king advances from F7 to G8. our hero advances the pawn from C5 to C6; then rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on D6. From the dark, Rat pushes the king to E8. Check: our hero tightens the net by bringing the pawn to D7.

Rat answers by moving the king from E8 to E7, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to D8.

With a steady hand, our hero brings the pawn to G7; then rat's king advances from D8 to E7. our hero's pawn crowns on G8 and becomes a queen.

Rat sets the king on D6, watching every square. our hero's pawn crowns on D8 and becomes a queen.

From the dark, Rat pushes the king to C5. Mate. our hero's queen on D5 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 6 s
Moves
69
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
10 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 56% of the games on this floor.

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