Battle chronicle
In the depths of Sewers, our hero faces Rat.
A cruel blow: Rat's king captures our hero's queen on E6.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero advances the pawn from F2 to F3, and rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the pawn on G3.
From the dark, Rat pushes the pawn to C4. From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from E8 to F7; then our hero slides the king across the board, from E1 to F2. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the king to E3, and rat's king advances from E8 to F7. our hero advances the pawn from F3 to F4, while rat sets the king on F8, watching every square.
From F4 to E5, our hero's pawn swallows Rat's pawn.
Rat moves the knight from C6 to E5 and topples our hero's pawn.
our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the king from F8 to E7, and right after that our hero slides the pawn across the board, from H2 to H3.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to H4, while rat's pawn advances from C4 to C3.
our hero advances the pawn from H4 to H5. Check from Rat: the knight plants itself on C4.
Without hurry or fear, our hero places the king on D3. Rat advances to H5 and claims our pawn.
From G4 to H5, our hero's pawn swallows Rat's pawn.
Rat moves the pawn from C3 to D2 and topples our hero's pawn.
A clean strike: our hero's king topples the knight on C4.
Check from Rat: the pawn plants itself on D5.
From C4 to D5, our hero's king swallows Rat's pawn.
Rat's pawn crowns on D1 and a hostile queen is born.
our hero advances the king from D5 to E5. Rat captures the pawn on E2 and puts our hero in check.
Without hurry or fear, our hero places the king on D5. Check from Rat: the queen plants itself on G2.
our hero's king takes D4, leaving D5 behind. Rat gives check with the queen on G1.
our hero slides the king across the board, from D4 to E4. Rat's queen reaches G6 and threatens our hero's king.
A clean strike: our hero's pawn topples the queen on G6.
Rat's king advances from D8 to E8. our hero advances the pawn from C2 to C4, and rat sets the pawn on A4, watching every square.
Without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the king to D8, and right after that our hero's king takes F5, leaving F4 behind.
Rat answers by moving the king from D8 to E8; then our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the pawn to C5.
With a steady hand, our hero brings the king to F6, and rat's king advances from E8 to D8. our hero advances the king from F6 to F7, while rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the king on F8. From the dark, Rat pushes the king to C7.
Promotion: on G8, our hero turns a pawn into a queen.
Rat answers by moving the king from C7 to D6, and right after that our hero slides the queen across the board, from G8 to H8. With dungeon cunning, Rat brings the king to C7.
From H7, our hero's queen forces Rat to defend.
Rat's king advances from C7 to B6. Check: our hero tightens the net by bringing the queen to H6.
Rat sets the king on A5, watching every square; then without hurry or fear, our hero places the queen on H5. From the dark, Rat pushes the king to A6.
From H6, our hero's queen forces Rat to defend.
Rat answers by moving the king from A6 to A7; then our hero slides the queen across the board, from H6 to D6. With dungeon cunning, Rat brings the king to A8.
our hero gives check with the queen on D8.
Rat's king advances from A8 to A7. From D7, our hero's queen forces Rat to defend.
Rat sets the king on B8, watching every square. Check: our hero tightens the net by bringing the queen to D8.
From the dark, Rat pushes the king to B7; then our hero's queen takes A5, leaving D8 behind. Rat answers by moving the king from B7 to B8.
From B5, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to A7. Check: our hero tightens the net by bringing the queen to A5.
Rat's king advances from A7 to B7. our hero gives check with the queen on B5.
Rat sets the king on C8, watching every square. By taking the pawn on C5, our hero drives Rat into check.
From the dark, Rat pushes the king to D7. Check: our hero tightens the net by bringing the queen to B5.
Rat answers by moving the king from D7 to D8. our hero gives check with the queen on B8.
With dungeon cunning, Rat brings the king to D7. From B7, our hero's queen forces Rat to defend.
Rat's king advances from D7 to E6. our hero advances the queen from B7 to C7, while rat sets the king on F5, watching every square.
our hero gives check with the queen on F7.
From the dark, Rat pushes the king to E4; then our hero's queen takes F2, leaving F7 behind. Rat answers by moving the king from E4 to D3, and right after that our hero slides the queen across the board, from F2 to E1.
Rat moves the king from D3 to C4 and topples our hero's pawn.
our hero gives check with the queen on C1.
Rat's king advances from C4 to D4. our hero advances the queen from C1 to C6, and rat sets the king on E5, watching every square.
Without hurry or fear, our hero places the queen on C4. From the dark, Rat pushes the king to D6. our hero gives check with the queen on D4.
Rat answers by moving the king from D6 to C7. From D8, our hero's queen forces Rat to defend.
Rat advances to D8 and claims our queen.
With a steady hand, our hero brings the king to F7, and rat's king advances from D8 to C7. our hero advances the king from F7 to E6, while rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the king to C7; then our hero's king takes C4, leaving D5 behind.
Rat answers by moving the king from C7 to C6, and right after that our hero slides the king across the board, from C4 to B4. With dungeon cunning, Rat brings the king to D5.
A clean strike: our hero's king topples the pawn on A4.
Rat's king advances from D5 to C4. our hero advances the king from A4 to A5, and rat sets the king on D4, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to E3, and right after that our hero's king takes B5, leaving A5 behind.
Rat answers by moving the king from E3 to E2; then our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to E3.
With a steady hand, our hero brings the pawn to A6, and rat's king advances from E3 to D4. our hero advances the pawn from A6 to A7, while rat sets the king on D5, watching every square.
Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to E5. our hero gives check with the queen on E8.
Rat answers by moving the king from E5 to D6, and right after that our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Rat brings the king to C7.
With a steady hand, our hero brings the pawn to A5, while rat's king advances from C7 to B7. our hero gives check with the pawn on A6.
Rat sets the king on A7, watching every square. From A8, our hero's queen forces Rat to defend.
Rat advances to A8 and claims our queen.
our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from A8 to B7.
Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the queen to A6, and rat's king advances from C7 to D7.
Check: our hero tightens the net by bringing the queen to E6.
Rat advances to E6 and claims our queen.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 59 s
- Moves
- 152
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 8
- Material captured (hero / opponent)
- 18 / 32
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (152 moves) lasted longer than 96% of the games on this floor.