Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
A cruel blow: Rat's king captures our hero's queen on E8.
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat's knight advances from D7 to B6. our hero advances the pawn from H2 to H3; then rat sets the pawn on G3, watching every square.
our hero claims the enemy pawn by landing on G3.
From the dark, Rat pushes the pawn to C4, and our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the knight from B6 to A4.
our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to H4; then rat's knight advances from A4 to B6.
our hero advances the pawn from G3 to G4, and right after that rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the pawn on G5.
A cruel blow: Rat's knight captures our hero's pawn on C4.
our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the knight from C4 to D6, and our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Rat brings the pawn to C4. our hero claims the enemy pawn by landing on G6.
Rat's king advances from D7 to E8. our hero advances the pawn from G6 to G7; then rat sets the king on D8, watching every square.
our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the king to D7, and our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the pawn from C4 to C3, while our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Rat brings the knight to E8. our hero captures the knight on E8 and leaves Rat in check.
A cruel blow: Rat's king captures our hero's queen on E8.
our hero's pawn crowns on G8 and becomes a queen.
Rat sets the king on D7, watching every square, and without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the pawn to E5, while our hero's pawn takes G4, leaving G3 behind.
Rat answers by moving the king from D7 to D6, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the pawn to G6, and right after that rat's king advances from E7 to D6. our hero advances the queen from G8 to F7; then rat sets the king on C6, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to D6. our hero's pawn crowns on G8 and becomes a queen.
Rat answers by moving the pawn from C7 to C6. Check: our hero tightens the net by bringing the queen to F6.
With dungeon cunning, Rat brings the king to C7. our hero gives check with the queen on G7.
Rat's king advances from C7 to C8. Mate. our hero's queen on F8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 52 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 2
- Material captured (hero / opponent)
- 7 / 10
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 35% of the games on this floor.