Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

Slug advances its king to F6 and claims our knight.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

our hero advances the knight from G1 to E2. Slug captures the pawn on D2 and puts our hero in check.

Without hurry or fear, our hero places the king on D1. From the dark, Slug pushes the bishop to H7; then our hero's knight takes C3, leaving E2 behind.

Slug answers by moving the knight from B3 to A5. From C3 to B5, our hero's knight swallows Slug's pawn.

With dungeon cunning, Slug brings the pawn to G3. By taking the pawn on D6, our hero drives Slug into check.

Slug's king advances from E8 to F8. our hero advances the knight from D6 to E4, and slug sets the bishop on G8, watching every square.

A clean strike: our hero's knight topples the pawn on G3.

From the dark, Slug pushes the knight to B3, and right after that our hero's knight takes E4, leaving G3 behind. Slug answers by moving the pawn from F7 to F6.

A clean strike: our hero's knight topples the pawn on D2.

With dungeon cunning, Slug brings the king to E7. From D2 to B3, our hero's knight swallows Slug's knight.

Slug's king advances from E7 to E8. our hero advances the knight from B3 to D2, while slug sets the pawn on F5, watching every square.

Without hurry or fear, our hero places the knight on F3. From the dark, Slug pushes the pawn to F4; then our hero's knight takes E5, leaving F3 behind.

Check from Slug: the bishop plants itself on B3.

our hero slides the king across the board, from D1 to D2, and with dungeon cunning, Slug brings the bishop to E6. With a steady hand, our hero brings the knight to G6, while slug's bishop advances from E6 to G8.

From G6 to F4, our hero's knight swallows Slug's pawn.

Slug sets the king on D7, watching every square; then without hurry or fear, our hero places the knight on D5. From the dark, Slug pushes the pawn to B5.

Check: our hero tightens the net by bringing the knight to B6.

Slug answers by moving the king from D7 to D6. our hero gives check with the knight on C8.

With dungeon cunning, Slug brings the king to D7. From B6, our hero's knight forces Slug to defend.

Slug's king advances from D7 to E6. our hero advances the knight from B6 to C8, while slug sets the pawn on B4, watching every square.

Without hurry or fear, our hero places the knight on B6. From the dark, Slug pushes the king to F5; then our hero's knight takes D5, leaving B6 behind.

Slug answers by moving the king from F5 to E5, and right after that our hero slides the knight across the board, from D5 to E3. With dungeon cunning, Slug brings the king to E6.

With a steady hand, our hero brings the knight to G4, while slug's pawn advances from C5 to C4. our hero advances the knight from G4 to F6.

Slug moves the king from E6 to F6 and topples our hero's knight.

Without hurry or fear, our hero places the king on C2. From the dark, Slug pushes the king to F7, and right after that our hero's king takes B2, leaving C2 behind.

Slug answers by moving the king from F7 to E8; then our hero slides the king across the board, from B2 to A2. Slug gives check with the pawn on C3.

With a steady hand, our hero brings the king to B1, and slug's king advances from E8 to D8. our hero advances the king from B1 to C2.

Check from Slug: the pawn plants itself on B3.

From C2 to C3, our hero's king swallows Slug's pawn.

From the dark, Slug pushes the bishop to E6; then our hero's king takes B2, leaving C3 behind. Slug answers by moving the king from D8 to E8, and right after that our hero slides the king across the board, from B2 to C3.

With dungeon cunning, Slug brings the bishop to C4. A clean strike: our hero's king topples the bishop on C4.

Slug's king advances from E8 to D7. From C4 to B3, our hero's king swallows Slug's pawn.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 22 s
Moves
71
How it ended
draw
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
13 / 4
First capture
move 1

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 66% of the games on this floor.

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