Battle chronicle

The duel begins: our hero against Slug on floor 2.

A cruel blow: Slug's bishop captures our hero's queen on G8.

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from D2 to C3.

Slug's knight advances from F6 to D5. our hero advances the pawn from F2 to F3, and right after that slug sets the pawn on C4, watching every square.

our hero captures the enemy pawn: the pawn leaps from F3 to E4.

From the dark, Slug pushes the knight to E3, while our hero's pawn takes G3, leaving G2 behind. From the shadows, Backstab. Slug loses a piece to our hero's blade.

Slug answers by moving the king from E8 to D7; then our hero slides the king across the board, from E1 to F2. With dungeon cunning, Slug brings the knight to F5.

our hero claims the enemy knight by landing on F5.

Slug's king advances from D7 to E8; then our hero advances the pawn from G3 to G4. Slug sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on G5, and from the dark, Slug pushes the king to E7. our hero's king takes F3, leaving F2 behind, while slug answers by moving the king from E7 to F8.

our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Slug brings the pawn to B2; then with a steady hand, our hero brings the king to G4.

Slug's pawn advances from F7 to F6, and right after that our hero advances the king from G4 to H5. Slug sets the king on G8, watching every square.

Without hurry or fear, our hero places the king on H6. On B1, Slug promotes and gains a reinforcing bishop.

our hero's pawn takes G7, leaving G6 behind. Slug's bishop falls on F5 and tears the pawn from our hero.

our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Slug brings the bishop to E6, and right after that with a steady hand, our hero brings the pawn to E4.

Slug's pawn advances from D6 to D5. our hero captures the enemy pawn: the pawn leaps from E4 to D5.

A cruel blow: Slug's bishop captures our hero's pawn on D5.

Without hurry or fear, our hero places the king on G6, and from the dark, Slug pushes the pawn to F5. our hero captures the enemy pawn: the king leaps from G6 to F5.

Slug answers by moving the bishop from D5 to F3, and right after that our hero slides the king across the board, from F5 to F4. With dungeon cunning, Slug brings the bishop to C6; then with a steady hand, our hero brings the king to E5.

Slug's king advances from G8 to H7, and right after that our hero advances the king from E5 to F6. Slug sets the bishop on G2, watching every square.

Without hurry or fear, our hero places the king on F7, while from the dark, Slug pushes the king to H6. our hero's pawn crowns on G8 and becomes a queen.

Slug gives check with the bishop on D5.

our hero slides the king across the board, from F7 to F8. A cruel blow: Slug's bishop captures our hero's queen on G8.

our hero claims the enemy bishop by landing on G8.

Slug's king advances from H6 to G5; then our hero advances the king from G8 to G7. Slug sets the king on F5, watching every square.

Without hurry or fear, our hero places the king on H6, and from the dark, Slug pushes the king to E4. our hero's king takes G5, leaving H6 behind, while slug answers by moving the king from E4 to F3.

our hero slides the king across the board, from G5 to F5. With dungeon cunning, Slug brings the king to E3; then with a steady hand, our hero brings the king to E5.

Slug's pawn advances from B5 to B4, and right after that our hero advances the king from E5 to D5. Slug sets the pawn on B3, watching every square.

our hero captures the enemy pawn: the king leaps from D5 to C4.

Slug gives check with the pawn on B5.

our hero claims the enemy pawn by landing on B3.

Slug answers by moving the king from E3 to E4; then our hero slides the king across the board, from B3 to B4. With dungeon cunning, Slug brings the king to E3.

our hero claims the enemy pawn by landing on B5.

Slug's king advances from E3 to D3; then our hero advances the pawn from C3 to C4. Slug sets the king on D4, watching every square.

Without hurry or fear, our hero places the pawn on C5, and from the dark, Slug pushes the king to D5. our hero's pawn takes C6, leaving C5 behind, while slug answers by moving the king from D5 to E5.

our hero slides the king across the board, from B5 to B6. With dungeon cunning, Slug brings the king to F6; then with a steady hand, our hero brings the pawn to C7.

Slug's king advances from F6 to F5, and right after that our hero advances the king from B6 to B7. Slug sets the king on E4, watching every square.

our hero's pawn crowns on C8 and becomes a queen.

From the dark, Slug pushes the king to E5. our hero gives check with the queen on E8.

Slug answers by moving the king from E5 to D6. From C6, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to E5, and right after that with a steady hand, our hero brings the king to C7. Slug's king advances from E5 to D4.

our hero gives check with the queen on D6.

Slug sets the king on E3, watching every square. From E6, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to F4. Check: our hero tightens the net by bringing the queen to F6.

Slug answers by moving the king from F4 to G4. our hero gives check with the queen on G6.

With dungeon cunning, Slug brings the king to F4; then with a steady hand, our hero brings the king to D6. Slug's king advances from F4 to F3, and right after that our hero advances the king from D6 to E5.

Slug sets the king on E2, watching every square. Without hurry or fear, our hero places the queen on F5, while from the dark, Slug pushes the king to E3.

From E4, our hero's queen forces Slug to defend.

Slug answers by moving the king from E3 to D2; then our hero slides the king across the board, from E5 to D4. With dungeon cunning, Slug brings the king to C1, and right after that with a steady hand, our hero brings the king to C4.

Slug's king advances from C1 to B2; then our hero advances the queen from E4 to D3. Slug sets the king on A1, watching every square.

Without hurry or fear, our hero places the king on B3.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 53 s
Moves
115
How it ended
stalemate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
15 / 11
First capture
move 0
Skills used
1

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (115 moves) lasted longer than 95% of the games on this floor.

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