Battle chronicle

The duel begins: our hero against Spider on floor 3.

Spider advances its king to A3 and claims our queen.

Draw. The dungeon keeps the names of our hero and Spider.

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The battle, move by move

With a steady hand, our hero brings the pawn to D3; then spider's knight advances from E4 to D2. our hero advances the knight from G1 to E2, and right after that spider sets the pawn on E4, watching every square.

our hero captures the enemy pawn: the knight leaps from E2 to C3.

A cruel blow: Spider's pawn captures our hero's pawn on D3.

our hero claims the enemy pawn by landing on A4.

Spider answers by moving the knight from D2 to F1. our hero captures the enemy knight: the king leaps from E1 to F1.

With dungeon cunning, Spider brings the pawn to D2. our hero claims the enemy pawn by landing on D2.

Spider's knight advances from F6 to G8. our hero captures the enemy pawn: the bishop leaps from D2 to E3.

Spider sets the knight on H6, watching every square. our hero claims the enemy knight by landing on H6.

From the dark, Spider pushes the pawn to C5. our hero captures the enemy pawn: the knight leaps from A4 to C5.

Spider answers by moving the pawn from A6 to A5, while our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Spider brings the king to D8.

From B7, our hero's knight forces Spider to defend.

Spider's king advances from D8 to D7. our hero claims the enemy pawn by landing on A5.

Spider sets the king on D8, watching every square. our hero gives check with the knight on B7.

From the dark, Spider pushes the king to C7, while our hero's knight takes A5, leaving B7 behind. Spider answers by moving the king from C7 to D8, and our hero slides the king across the board, from F1 to F2.

With dungeon cunning, Spider brings the king to C7. With a steady hand, our hero brings the king to F3, and right after that spider's king advances from C7 to B6.

From C4, our hero's knight forces Spider to defend.

Spider sets the king on A6, watching every square, while without hurry or fear, our hero places the king on F4. From the dark, Spider pushes the king to B5, and our hero's knight takes E5, leaving C4 behind.

Spider answers by moving the pawn from E7 to E6. our hero claims the enemy pawn by landing on G6.

With dungeon cunning, Spider brings the king to B6. With a steady hand, our hero brings the knight to E7; then spider's king advances from B6 to C5.

our hero advances the pawn from G4 to G5, and right after that spider sets the king on B4, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Spider pushes the king to C3, while our hero's pawn takes G7, leaving G6 behind. Spider answers by moving the king from C3 to B3.

our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Spider brings the king to A3. From A8, our hero's queen forces Spider to defend.

Spider's king advances from A3 to B3. our hero advances the knight from E7 to C6.

Spider's pawn reaches E5 and threatens our hero's king.

our hero claims the enemy pawn by landing on E5.

From the dark, Spider pushes the king to C4. From A6, our hero's queen forces Spider to defend.

Spider answers by moving the king from C4 to B3, while our hero slides the queen across the board, from A6 to A5. With dungeon cunning, Spider brings the king to B2.

With a steady hand, our hero brings the knight to B4; then spider's king advances from B2 to B3. From A3, our hero's queen forces Spider to defend.

Spider's king falls on A3 and tears the queen from our hero.

Without hurry or fear, our hero places the knight on A6. From the dark, Spider pushes the king to A4, while our hero's king takes D5, leaving E5 behind.

Spider answers by moving the king from A4 to A5, and our hero slides the knight across the board, from A6 to C5. With dungeon cunning, Spider brings the king to B5.

With a steady hand, our hero brings the bishop to F8, and right after that spider's king advances from B5 to B6. our hero advances the bishop from F8 to E7; then spider sets the king on A7, watching every square.

Without hurry or fear, our hero places the king on C6. From the dark, Spider pushes the king to A8, and our hero's king takes B6, leaving C6 behind.

Spider answers by moving the king from A8 to B8. our hero gives check with the bishop on D6.

With dungeon cunning, Spider brings the king to A8. With a steady hand, our hero brings the knight to D7.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 14 s
Moves
81
How it ended
stalemate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
14 / 10
First capture
move 2

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 78% of the games on this floor.

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