Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero's rook lands on E3 and defeats Spider's knight!
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
From C1 to E3, our hero's bishop swallows Spider's pawn.
With dungeon cunning, Spider brings the knight to G4. With a steady hand, our hero brings the bishop to G5. Spider advances to G5 and claims our bishop.
From A1 to A4, our hero's rook swallows Spider's pawn.
Spider sets the pawn on E4, watching every square. A clean strike: our hero's rook topples the pawn on A6.
From the dark, Spider pushes the king to F7, and right after that our hero's rook takes A5, leaving A6 behind. Spider answers by moving the pawn from E7 to E6.
A clean strike: our hero's rook topples the knight on G5.
With dungeon cunning, Spider brings the knight to E3. With a steady hand, our hero brings the rook to G3, and spider's pawn advances from C3 to C2.
A clean strike: our hero's rook topples the knight on E3.
Spider's pawn crowns on C1 and a hostile bishop is born.
From E3 to E4, our hero's rook swallows Spider's pawn.
From the dark, Spider pushes the bishop to G5; then our hero's knight takes F3, leaving G1 behind. Spider answers by moving the bishop from G5 to D8.
our hero gives check with the knight on E5.
With dungeon cunning, Spider brings the king to G7. With a steady hand, our hero brings the rook to G4, while spider's king advances from G7 to G8.
From E5 to G6, our hero's knight swallows Spider's pawn.
Spider sets the king on F7, watching every square. our hero gives check with the knight on E5.
From the dark, Spider pushes the king to E7. From C6, our hero's knight forces Spider to defend.
Spider answers by moving the king from E7 to E8. Check: our hero tightens the net by bringing the rook to G8.
With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the rook to H8, and spider's king advances from F7 to F6.
A clean strike: our hero's knight topples the bishop on D8.
Spider sets the pawn on C6, watching every square. From D8 to C6, our hero's knight swallows Spider's pawn.
From the dark, Spider pushes the king to G7; then our hero's rook takes D8, leaving H8 behind. Spider answers by moving the king from G7 to F7, and right after that our hero slides the pawn across the board, from G2 to G4.
With dungeon cunning, Spider brings the king to F6. With a steady hand, our hero brings the rook to G8, while spider's pawn advances from E6 to E5.
our hero gives check with the pawn on G5.
Spider sets the king on F7, watching every square; then without hurry or fear, our hero places the rook on D8. From the dark, Spider pushes the king to E6, and right after that our hero's pawn takes G6, leaving G5 behind.
Spider answers by moving the king from E6 to F6; then our hero slides the rook across the board, from D8 to G8. With dungeon cunning, Spider brings the king to E6.
With a steady hand, our hero brings the pawn to G7, and spider's king advances from E6 to D5. our hero advances the rook from G8 to C8, while spider sets the king on D6, watching every square.
Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Spider pushes the king to C5. From F8, our hero's queen forces Spider to defend.
Spider answers by moving the king from C5 to C4. Check: our hero tightens the net by bringing the knight to A5.
With dungeon cunning, Spider brings the king to D3. our hero gives check with the queen on F3.
Spider's king advances from D3 to D4. From D8, our hero's rook forces Spider to defend.
Spider sets the king on C5, watching every square. Check: our hero tightens the net by bringing the queen to D5.
From the dark, Spider pushes the king to B6, and right after that our hero's rook takes D7, leaving D8 behind. Spider answers by moving the king from B6 to A6.
From C6, our hero's queen forces Spider to defend.
Spider advances to A5 and claims our knight.
Check: our hero tightens the net by bringing the rook to D5.
Spider's king advances from A5 to B4. our hero gives check with the queen on B5.
Spider sets the king on C3, watching every square. From D3, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to B4. A clean strike: our hero's rook topples the pawn on E5.
Spider answers by moving the king from B4 to A4. our hero gives check with the rook on E4.
With dungeon cunning, Spider brings the king to A5. With a steady hand, our hero brings the queen to D6, while spider's king advances from A5 to B5.
our hero advances the rook from E4 to D4, and spider sets the king on A5, watching every square. our hero gives check with the queen on D5.
From the dark, Spider pushes the king to B6, and right after that our hero's rook takes E4, leaving D4 behind. Spider answers by moving the king from B6 to C7.
Check: our hero tightens the net by bringing the rook to E7.
With dungeon cunning, Spider brings the king to B8. our hero gives check with the queen on D6.
Spider's king advances from B8 to A8. our hero advances the queen from D6 to D7, while spider sets the king on B8, watching every square.
our hero delivers the final mate from E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 4 s
- Moves
- 97
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 16 / 6
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 955 finished games (411 wins, 153 losses, 391 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (97 moves) lasted longer than 90% of the games on this floor.