Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat moves its king from F7 to G7 and topples our hero's bishop!

Checkmate. Rat defeats our hero on this floor.

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The battle, move by move

our hero captures the enemy pawn: the bishop leaps from C1 to A3.

From the dark, Rat pushes the king to F8, while our hero's bishop takes B2, leaving A3 behind. Rat answers by moving the pawn from C5 to C4, and our hero slides the bishop across the board, from B2 to H8.

With dungeon cunning, Rat brings the pawn to D6. With a steady hand, our hero brings the bishop to A1, and right after that rat's king advances from F8 to F7.

our hero advances the pawn from H2 to H4; then rat sets the pawn on D5, watching every square. Without hurry or fear, our hero places the pawn on H5.

Rat's pawn falls on H5 and tears the pawn from our hero.

our hero's king takes D1, leaving E1 behind. Rat answers by moving the pawn from H5 to H4, while our hero slides the king across the board, from D1 to C1.

With dungeon cunning, Rat brings the pawn to H3. With a steady hand, our hero brings the king to B1; then rat's pawn advances from H3 to H2.

our hero advances the bishop from A1 to G7. On H1, Rat promotes and gains a reinforcing queen.

Without hurry or fear, our hero places the king on C2. From the dark, Rat pushes the pawn to D4, while our hero's king takes D2, leaving C2 behind.

Check from Rat: the queen plants itself on G2.

our hero slides the king across the board, from D2 to E1; then with dungeon cunning, Rat brings the queen to H3. With a steady hand, our hero brings the king to F2.

Rat's queen reaches E3 and threatens our hero's king.

our hero advances the king from F2 to G2; then rat sets the pawn on C3, watching every square. Without hurry or fear, our hero places the king on H2.

From the dark, Rat pushes the queen to F3, and our hero's king takes G1, leaving H2 behind. Rat answers by moving the queen from F3 to H3, while our hero slides the king across the board, from G1 to F2.

With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the king to E2.

A cruel blow: Rat's king captures our hero's bishop on G7.

our hero advances the king from E2 to F2, and right after that rat sets the pawn on E4, watching every square. Without hurry or fear, our hero places the king on E1.

From the dark, Rat pushes the king to H6, while our hero's king takes E2, leaving E1 behind. Rat answers by moving the king from H6 to G5, and our hero slides the king across the board, from E2 to F2.

With dungeon cunning, Rat brings the queen to H5. With a steady hand, our hero brings the king to G2, and right after that rat's pawn advances from D4 to D3.

our hero advances the king from G2 to G3; then rat sets the pawn on D2, watching every square. Without hurry or fear, our hero places the king on F2.

Rat's queen reaches H2 and threatens our hero's king.

our hero's king takes F1, leaving F2 behind. Mate. Rat closes the net and our hero falls on D1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 1 s
Moves
54
How it ended
checkmate
Captures (hero / opponent)
1 / 2
Material captured (hero / opponent)
1 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (54 moves) lasted longer than 38% of the games on this floor.

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