Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the bishop leaps from C3 to A1 and captures the enemy queen.

In the end, our hero delivers checkmate and Rat flees the board.

Loading…

The battle, move by move

our hero captures the enemy pawn: the bishop leaps from C1 to A3.

Rat answers by moving the pawn from D7 to D6, while our hero slides the bishop across the board, from A3 to C1. With dungeon cunning, Rat brings the knight to B4.

With a steady hand, our hero brings the pawn to G4. A cruel blow: Rat's knight captures our hero's pawn on A2.

our hero advances the bishop from C1 to D2, and right after that rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on H4.

From the dark, Rat pushes the pawn to A4, while our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the pawn from A4 to A3.

our hero captures the enemy pawn: the pawn leaps from H5 to G6.

With dungeon cunning, Rat brings the knight to B4. With a steady hand, our hero brings the pawn to G7, and right after that rat's pawn advances from A3 to A2.

our hero advances the bishop from D2 to C3; then rat sets the king on D7, watching every square. our hero's pawn crowns on G8 and becomes a queen.

On A1, Rat promotes and gains a reinforcing queen.

our hero captures the enemy queen: the bishop leaps from C3 to A1.

Rat answers by moving the pawn from E7 to E5. our hero gives check with the queen on G7.

With dungeon cunning, Rat brings the king to C6. With a steady hand, our hero brings the pawn to G5; then rat's king advances from C6 to B6.

our hero advances the pawn from G5 to G6, and right after that rat sets the pawn on D5, watching every square. our hero gives check with the queen on F6.

From the dark, Rat pushes the king to B7, while our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the pawn from D5 to D4.

our hero's pawn crowns on G8 and becomes a queen.

After toppling the pawn on C2, Rat threatens our hero's king.

With a steady hand, our hero brings the king to F1. Check from Rat: the knight plants itself on E3.

our hero advances the king from F1 to G1; then rat sets the knight on C4, watching every square. Without hurry or fear, our hero places the queen on F8.

From the dark, Rat pushes the knight to B6. our hero captures the enemy pawn: the queen leaps from F8 to C5.

Rat answers by moving the knight from B6 to D7, while our hero slides the queen across the board, from C5 to A5. With dungeon cunning, Rat brings the knight to B6.

With a steady hand, our hero brings the pawn to F4. A cruel blow: Rat's pawn captures our hero's pawn on F4.

our hero advances the pawn from E2 to E4, and right after that rat sets the pawn on D3, watching every square. Without hurry or fear, our hero places the bishop on C3.

From the dark, Rat pushes the knight to D7. Check: our hero tightens the net by bringing the queen to D5.

Rat answers by moving the pawn from C7 to C6. our hero captures the knight on D7 and leaves Rat in check.

With dungeon cunning, Rat brings the king to B6. With a steady hand, our hero brings the pawn to E5, and right after that rat's king advances from B6 to A6.

our hero advances the pawn from E5 to E6; then rat sets the pawn on D2, watching every square. our hero claims the enemy pawn by landing on D2.

From the dark, Rat pushes the king to B5, and our hero's pawn takes E7, leaving E6 behind. Rat answers by moving the king from B5 to B6.

our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Rat brings the pawn to F3. With a steady hand, our hero brings the queen to F8.

Check from Rat: the pawn plants itself on F2.

our hero captures the pawn on F2 and leaves Rat in check.

Rat sets the pawn on C5, watching every square, and without hurry or fear, our hero places the queen on C8. From the dark, Rat pushes the king to A7.

our hero captures the pawn on C5 and leaves Rat in check.

Rat answers by moving the king from A7 to B7. From B5, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to C7. Check: our hero tightens the net by bringing the queen to E7.

Rat's king advances from C7 to C8. And it is checkmate: our hero ends the game on C5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 49 s
Moves
77
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
18 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 64% of the games on this floor.

More from floor 1