Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival knight on D4.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero advances the pawn from H2 to H4, and rat sets the pawn on E6, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Rat pushes the king to D8, and right after that our hero's king takes D1, leaving E1 behind. Rat answers by moving the pawn from C5 to C4; then our hero slides the king across the board, from D1 to C1.

With dungeon cunning, Rat brings the pawn to D5. With a steady hand, our hero brings the pawn to H5. Rat captures the pawn on B2 and puts our hero in check.

A clean strike: our hero's king topples the pawn on B2.

Rat sets the pawn on A4, watching every square, and right after that without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the king to D7; then our hero's pawn takes H7, leaving H6 behind.

Rat gives check with the pawn on C3.

From B2 to C3, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to G5. Promotion: on H8, our hero turns a pawn into a queen.

Rat's knight advances from C6 to D4. From H7, our hero's queen forces Rat to defend.

Rat sets the king on D8, watching every square. Check: our hero tightens the net by bringing the queen to H8.

From the dark, Rat pushes the king to D7. From H8 to D4, our hero's queen swallows Rat's knight.

Rat answers by moving the pawn from C7 to C6. A clean strike: our hero's queen topples the pawn on A4.

With dungeon cunning, Rat brings the king to D6. Check: our hero tightens the net by bringing the queen to B4.

Rat's pawn advances from C6 to C5. our hero gives check with the queen on B8.

Rat sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to E7.

A clean strike: our hero's pawn topples the pawn on G5.

Rat answers by moving the king from E7 to D7, and right after that our hero slides the pawn across the board, from G5 to G6. Check from Rat: the pawn plants itself on D4.

With a steady hand, our hero brings the king to B2, while rat's pawn advances from D4 to D3. From E2 to D3, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on E5, watching every square; then without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the pawn to E4.

Promotion: on G8, our hero turns a pawn into a queen.

Rat answers by moving the king from D7 to E7. Check: our hero tightens the net by bringing the queen to G7.

With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the queen to D8. Rat moves the pawn from E4 to D3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on D3.

Rat sets the pawn on C4, watching every square. From D3 to C4, our hero's pawn swallows Rat's pawn.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 13 s
Moves
53
How it ended
stalemate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
10 / 2
First capture
move 5

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 35% of the games on this floor.

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