Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on F5.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

From the dark, Rat pushes the knight to E5, while our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the king from E8 to D8, and our hero slides the pawn across the board, from H2 to H4.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the king to D2, and right after that rat's king advances from D8 to E8.

our hero advances the pawn from G2 to G3; then rat sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on A4.

From the dark, Rat pushes the pawn to G5. our hero captures the enemy pawn: the pawn leaps from H4 to G5.

Rat answers by moving the king from F8 to F7, while our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the king to G6.

With a steady hand, our hero brings the king to E3; then rat's king advances from G6 to G7. our hero advances the king from E3 to D4, and right after that rat sets the knight on G6, watching every square.

our hero captures the enemy pawn: the king leaps from D4 to C4.

From the dark, Rat pushes the knight to F4, while our hero's king takes C5, leaving C4 behind. Rat answers by moving the knight from F4 to H5.

our hero captures the enemy pawn: the king leaps from C5 to C6.

With dungeon cunning, Rat brings the king to H7. our hero claims the enemy pawn by landing on C7.

Rat's king advances from H7 to G6. our hero advances the king from C7 to B6; then rat sets the king on H7, watching every square.

our hero claims the enemy pawn by landing on A5.

From the dark, Rat pushes the knight to G7, and our hero's king takes B6, leaving A5 behind. Rat answers by moving the knight from G7 to F5.

our hero claims the enemy knight by landing on F5.

With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to A5; then rat's pawn advances from E7 to E6.

our hero claims the enemy pawn by landing on E6.

Rat sets the king on G7, watching every square, and without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to H7, while our hero's pawn takes A7, leaving A6 behind.

Rat answers by moving the king from H7 to G6. our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the pawn to E7. Rat's king falls on G5 and tears the pawn from our hero.

our hero gives check with the queen on D5.

Rat sets the king on H6, watching every square. our hero's pawn crowns on E8 and becomes a queen.

From the dark, Rat pushes the king to G7. Check: our hero tightens the net by bringing the queen to G5.

Rat answers by moving the king from G7 to H7. our hero claims the enemy pawn by landing on G4.

With dungeon cunning, Rat brings the king to H6. From E6, our hero's queen forces Rat to defend.

Rat's king advances from H6 to H7. Check: our hero tightens the net by bringing the queen to H4.

Rat sets the king on G7, watching every square. our hero gives check with the queen on E7.

From the dark, Rat pushes the king to G8. From E8, our hero's queen forces Rat to defend.

Rat answers by moving the king from G8 to G7. Check: our hero tightens the net by bringing the queen to G5.

With dungeon cunning, Rat brings the king to H7. And it is checkmate: our hero ends the game on G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
6 min 13 s
Moves
67
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 53% of the games on this floor.

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