Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat moves its king from F7 to G8 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero's king takes F2, leaving E1 behind. Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from H2 to H4.
With dungeon cunning, Rat brings the pawn to C3. With a steady hand, our hero brings the pawn to H5.
Check from Rat: the pawn plants itself on G3.
our hero claims the enemy pawn by landing on G3.
Rat sets the knight on F6, watching every square. our hero captures the enemy pawn: the pawn leaps from H5 to G6.
Rat's knight reaches E4 and threatens our hero's king.
our hero's king takes H2, leaving G3 behind. Rat answers by moving the knight from E4 to D2, and our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Rat brings the king to F7. our hero's pawn crowns on G8 and becomes a queen.
Rat's king falls on G8 and tears the queen from our hero.
our hero advances the king from H2 to G1; then rat sets the king on F7, watching every square. Without hurry or fear, our hero places the king on F2.
From the dark, Rat pushes the pawn to A2, and our hero's king takes E1, leaving F2 behind. Rat's knight reaches F3 and threatens our hero's king.
our hero slides the king across the board, from E1 to F2, and right after that with dungeon cunning, Rat brings the knight to G5. With a steady hand, our hero brings the king to E2; then rat's king advances from F7 to E8.
our hero advances the king from E2 to D1, and right after that rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the king on C1.
On A1, Rat promotes and gains a reinforcing knight.
our hero's king takes B1, leaving C1 behind. Rat answers by moving the pawn from C5 to C4. our hero captures the enemy knight: the king leaps from B1 to A1.
With dungeon cunning, Rat brings the pawn to C2. With a steady hand, our hero brings the king to B2, and right after that rat's knight advances from G5 to F3.
our hero captures the enemy pawn: the king leaps from B2 to C2.
Rat gives check with the knight on D4.
Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the pawn to E5, and our hero's king takes D2, leaving D1 behind.
Check from Rat: the pawn plants itself on C3.
our hero claims the enemy pawn by landing on C3.
With dungeon cunning, Rat brings the pawn to C6. With a steady hand, our hero brings the king to D3; then rat's pawn advances from A5 to A4.
our hero advances the king from D3 to C4, and right after that rat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Rat pushes the pawn to C5, while our hero's king takes E4, leaving D3 behind. Rat answers by moving the knight from D4 to E2.
our hero captures the enemy pawn: the king leaps from E4 to E5.
With dungeon cunning, Rat brings the knight to D4. With a steady hand, our hero brings the king to E4, and right after that rat's king advances from D8 to C7.
our hero advances the king from E4 to D3; then rat sets the king on C6, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Rat pushes the knight to E6, and our hero's king takes D3, leaving E3 behind. Rat answers by moving the king from C6 to B5, while our hero slides the king across the board, from D3 to C3.
With dungeon cunning, Rat brings the king to B6. With a steady hand, our hero brings the king to C4; then rat's king advances from B6 to B7.
our hero advances the king from C4 to D5, and right after that rat sets the pawn on A3, watching every square. our hero captures the enemy knight: the king leaps from D5 to E6.
From the dark, Rat pushes the king to A6, while our hero's king takes D5, leaving E6 behind. Rat answers by moving the king from A6 to B5, and our hero slides the king across the board, from D5 to E4.
With dungeon cunning, Rat brings the pawn to A2. With a steady hand, our hero brings the king to D3. On A1, Rat promotes and gains a reinforcing rook.
our hero advances the king from D3 to D2; then rat sets the rook on A8, watching every square. Without hurry or fear, our hero places the king on C3.
Rat gives check with the rook on A3.
our hero's king takes B2, leaving C3 behind. Rat answers by moving the pawn from C5 to C4. our hero claims the enemy rook by landing on A3.
With dungeon cunning, Rat brings the king to A6. With a steady hand, our hero brings the king to B2; then rat's king advances from A6 to B7.
our hero advances the king from B2 to C3, and right after that rat sets the king on A7, watching every square. our hero captures the enemy pawn: the king leaps from C3 to C4.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 11 s
- Moves
- 89
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 17 / 9
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (89 moves) lasted longer than 75% of the games on this floor.