Battle chronicle

In the depths of Sewers, our hero faces Rat.

Rat moves its king from E8 to F7 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

From A1 to A3, our hero's rook swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F7. A clean strike: our hero's rook topples the pawn on A5.

Rat's knight advances from D7 to E5. From A5 to C5, our hero's rook swallows Rat's pawn.

Rat sets the king on F6, watching every square. A clean strike: our hero's rook topples the knight on E5.

Rat advances to E5 and claims our rook.

our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the pawn from C6 to C5; then our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the pawn to H6, and rat's pawn advances from E7 to E5.

our hero advances the pawn from H6 to H7, while rat sets the king on F7, watching every square. Promotion: on H8, our hero turns a pawn into a queen.

From the dark, Rat pushes the pawn to G5. A clean strike: our hero's queen topples the pawn on E5.

Rat answers by moving the king from F7 to F8. From E5 to G5, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to C6. A clean strike: our hero's queen topples the pawn on G4.

Rat's king advances from F8 to E8. our hero advances the queen from G4 to G5, and rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the queen on G6. From the dark, Rat pushes the pawn to C4. From G6 to C6, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from F8 to F7. By taking the pawn on C4, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to E8. Check: our hero tightens the net by bringing the queen to F7.

Rat moves the king from E8 to F7 and topples our hero's queen.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
52 s
Moves
34
How it ended
draw
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 14
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (34 moves) lasted longer than 14% of the games on this floor.

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