Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

Rat advances its knight to B1 and claims our rook.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

From the dark, Rat pushes the pawn to E6, and right after that our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the king from E8 to E7; then our hero slides the pawn across the board, from D2 to D4.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the knight to F3, and rat's pawn advances from G6 to G5.

A clean strike: our hero's knight topples the pawn on G5.

Rat sets the king on E7, watching every square. From G5 to E6, our hero's knight swallows Rat's pawn.

Rat moves the king from E7 to E6 and topples our hero's knight.

A clean strike: our hero's pawn topples the pawn on C5.

Rat answers by moving the knight from D7 to F6, and right after that our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to E5.

With a steady hand, our hero brings the rook to B1, while rat's knight advances from F6 to G8. our hero advances the bishop from C1 to H6, and rat sets the king on E4, watching every square.

Without hurry or fear, our hero places the bishop on D2. From the dark, Rat pushes the king to D4. From D2 to A5, our hero's bishop swallows Rat's pawn.

Rat answers by moving the knight from G8 to F6; then our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Rat brings the knight to D5.

From A5 to C7, our hero's bishop swallows Rat's pawn.

Rat's knight advances from D5 to C3. our hero advances the bishop from C7 to F4. Rat advances to C5 and claims our pawn.

Without hurry or fear, our hero places the bishop on C1. Rat moves the knight from C3 to B1 and topples our hero's rook.

our hero's bishop takes B2, leaving C1 behind. Rat answers by moving the knight from B1 to D2. From E1 to D2, our hero's king swallows Rat's knight.

With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the pawn to E4, while rat's king advances from D6 to D7.

our hero advances the bishop from B2 to G7, and rat sets the king on D8, watching every square. Without hurry or fear, our hero places the bishop on E5.

From the dark, Rat pushes the king to E8, and right after that our hero's bishop takes G3, leaving E5 behind. Rat answers by moving the king from E8 to D8; then our hero slides the bishop across the board, from G3 to B8.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the bishop to E5, and rat's pawn advances from C6 to C5.

our hero advances the pawn from A4 to A5, while rat sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Rat pushes the king to F7; then our hero's bishop takes B2, leaving E5 behind. Rat answers by moving the pawn from G4 to G3, and right after that our hero slides the bishop across the board, from B2 to H8.

Rat moves the pawn from G3 to H2 and topples our hero's pawn.

With a steady hand, our hero brings the bishop to C3. Rat's pawn crowns on H1 and a hostile knight is born.

our hero advances the king from D2 to E3, and rat sets the knight on G3, watching every square. Without hurry or fear, our hero places the pawn on A7.

From the dark, Rat pushes the king to E6, and right after that our hero's king takes D2, leaving E3 behind. Rat gives check with the knight on F1.

our hero slides the king across the board, from D2 to D3, while with dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the bishop to B2, and rat's knight advances from F1 to E3.

our hero advances the bishop from B2 to D4, while rat sets the knight on C2, watching every square. From D4 to C5, our hero's bishop swallows Rat's pawn.

From the dark, Rat pushes the king to G7; then our hero's bishop takes E3, leaving C5 behind. Rat advances to E3 and claims our bishop.

From D3 to E3, our hero's king swallows Rat's knight.

With dungeon cunning, Rat brings the king to H7. Promotion: on A8, our hero turns a pawn into a queen.

Rat's king advances from H7 to G6. our hero gives check with the queen on C6.

Rat sets the king on H5, watching every square; then without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to H4, and right after that our hero's pawn takes A5, leaving A4 behind.

Rat answers by moving the king from H4 to G5; then our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to H4.

With a steady hand, our hero brings the pawn to A7, and rat's king advances from H4 to H5. Promotion: on A8, our hero turns a pawn into a queen.

Rat sets the king on H4, watching every square, and right after that without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to G5; then our hero's pawn takes E6, leaving E5 behind.

Rat answers by moving the king from G5 to H6. Check: our hero tightens the net by bringing the pawn to E7.

With dungeon cunning, Rat brings the king to G7. Promotion: on E8, our hero turns a pawn into a queen.

Rat's king advances from G7 to H7. Mate. our hero's queen on G6 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 59 s
Moves
99
How it ended
checkmate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
13 / 13
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (99 moves) lasted longer than 81% of the games on this floor.

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