Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's rook lands on C7 and defeats Rat's pawn!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to C3, while rat's king advances from F7 to G7.

our hero advances the pawn from D2 to D3, and rat sets the pawn on E6, watching every square. Without hurry or fear, our hero places the pawn on G3.

From the dark, Rat pushes the king to F7, and right after that our hero's rook takes B1, leaving A1 behind. Rat answers by moving the pawn from D7 to D5; then our hero slides the rook across the board, from B1 to B8.

With dungeon cunning, Rat brings the pawn to D4. From C3 to D4, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from G6 to G5. our hero advances the rook from B8 to A8, while rat sets the pawn on A4, watching every square.

From A8 to A4, our hero's rook swallows Rat's pawn.

From the dark, Rat pushes the king to G6; then our hero's rook takes A7, leaving A4 behind. Rat answers by moving the pawn from E6 to E5.

From A7 to C7, our hero's rook swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to C4. By taking the pawn on C6, our hero drives Rat into check.

Rat's king advances from G6 to G7. From C6 to C4, our hero's rook swallows Rat's pawn.

Rat sets the king on G6, watching every square; then without hurry or fear, our hero places the pawn on D5. From the dark, Rat pushes the pawn to G4, and right after that our hero's pawn takes D6, leaving D5 behind.

Rat answers by moving the king from G6 to F7; then our hero slides the pawn across the board, from D6 to D7. With dungeon cunning, Rat brings the pawn to E4.

From D3 to E4, our hero's pawn swallows Rat's pawn.

Rat's king advances from F7 to E7. our hero advances the rook from C4 to D4, while rat sets the king on F7, watching every square.

Promotion: on D8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to G6. our hero gives check with the queen on D6.

Rat answers by moving the king from G6 to H7. From D7, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the rook to D6, while rat's king advances from G8 to F8.

our hero gives check with the queen on D8.

Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the bishop on H6.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 26 s
Moves
47
How it ended
stalemate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
7 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 26% of the games on this floor.

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