Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival pawn on C2.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to D3, while rat's king advances from E8 to D8.

From D3 to C4, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on G5, watching every square. A clean strike: our hero's bishop topples the pawn on G5.

From the dark, Rat pushes the king to C8. From G5 to E7, our hero's bishop swallows Rat's pawn.

Rat answers by moving the king from C8 to B8; then our hero slides the bishop across the board, from E7 to F8. With dungeon cunning, Rat brings the pawn to D5.

From C4 to D5, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from A5 to A4. From B1, our hero's rook forces Rat to defend.

Rat sets the king on C8, watching every square, and right after that without hurry or fear, our hero places the bishop on E7. Rat moves the pawn from C6 to D5 and topples our hero's pawn.

our hero's pawn takes G4, leaving G2 behind. Rat answers by moving the king from C8 to D7, and right after that our hero slides the bishop across the board, from E7 to F8.

With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the pawn to G5, while rat's pawn advances from D5 to D4.

our hero advances the pawn from G5 to G6, and rat sets the pawn on C6, watching every square. Without hurry or fear, our hero places the pawn on G7.

From the dark, Rat pushes the pawn to C5. Promotion: on G8, our hero turns a pawn into a queen.

Rat answers by moving the pawn from C5 to C4; then our hero slides the queen across the board, from G8 to G7. With dungeon cunning, Rat brings the pawn to C3.

With a steady hand, our hero brings the queen to A7, and rat's king advances from C8 to D8. our hero advances the bishop from F8 to H6, while rat sets the pawn on D3, watching every square.

From C2 to D3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the pawn to C2. From G5, our hero's bishop forces Rat to defend.

Rat answers by moving the king from D8 to E8. Check: our hero tightens the net by bringing the queen to A8.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the rook to C1, while rat's king advances from F7 to G7.

From C1 to C2, our hero's rook swallows Rat's pawn.

Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the king to G6, and right after that our hero's bishop takes E3, leaving G5 behind.

Rat answers by moving the king from G6 to H5; then our hero slides the pawn across the board, from D4 to D5. With dungeon cunning, Rat brings the king to G6.

With a steady hand, our hero brings the pawn to D6, and rat's king advances from G6 to F7. our hero advances the pawn from D6 to D7, while rat sets the king on G7, watching every square.

Promotion: on D8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to F7; then our hero's rook takes C6, leaving C2 behind. Rat answers by moving the king from F7 to G7.

And it is checkmate: our hero ends the game on D7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 53 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
7 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 45% of the games on this floor.

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