Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on E2.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the pawn to E5.

With a steady hand, our hero brings the pawn to F3. Rat advances to F3 and claims our pawn.

From E2 to F3, our hero's pawn swallows Rat's pawn.

Rat sets the king on E7, watching every square; then without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the pawn to C4, and right after that our hero's pawn takes F4, leaving F3 behind.

Rat answers by moving the king from E7 to E6. A clean strike: our hero's pawn topples the pawn on E5.

With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the pawn to E6. Rat moves the king from F5 to E6 and topples our hero's pawn.

our hero advances the pawn from H3 to H4, while rat sets the king on D5, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Rat pushes the knight to E5; then our hero's pawn takes H5, leaving H4 behind. Rat advances to H5 and claims our pawn.

From G4 to H5, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the knight to F7. With a steady hand, our hero brings the pawn to D3, while rat's knight advances from F7 to D6.

our hero advances the pawn from H5 to H6, and rat sets the pawn on C3, watching every square. Without hurry or fear, our hero places the pawn on H7.

From the dark, Rat pushes the knight to F5. Promotion: on H8, our hero turns a pawn into a queen.

Rat answers by moving the knight from F5 to D4; then our hero slides the queen across the board, from H8 to C8. With dungeon cunning, Rat brings the knight to E2.

From E1 to E2, our hero's king swallows Rat's knight.

Rat's king advances from D5 to C5. A clean strike: our hero's queen topples the pawn on C7.

Rat sets the king on B5, watching every square, and right after that without hurry or fear, our hero places the queen on H7. From the dark, Rat pushes the king to B6; then our hero's pawn takes D4, leaving D3 behind.

Rat answers by moving the king from B6 to A6, and right after that our hero slides the queen across the board, from H7 to H3. With dungeon cunning, Rat brings the king to B7.

A clean strike: our hero's queen topples the pawn on C3.

Rat's king advances from B7 to A8. our hero advances the queen from C3 to C4, and rat sets the king on A7, watching every square.

By taking the pawn on A4, our hero drives Rat into check.

From the dark, Rat pushes the king to B6, and right after that our hero's bishop takes E3, leaving C1 behind. Rat answers by moving the pawn from C6 to C5.

By taking the pawn on C5, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to C7. our hero gives check with the queen on A7.

Rat's king advances from C7 to D8. our hero advances the pawn from C5 to C6, while rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to E7.

Promotion: on C8, our hero turns a pawn into a queen.

Rat answers by moving the king from E7 to F6. From D4, our hero's bishop forces Rat to defend.

With dungeon cunning, Rat brings the king to G5. Check: our hero tightens the net by bringing the queen to A5.

Rat's king advances from G5 to H6. our hero advances the queen from C8 to G8.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 37 s
Moves
67
How it ended
stalemate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
11 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 53% of the games on this floor.

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