Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on E5.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to F3. Rat moves the pawn from G4 to F3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on F3.
Rat sets the pawn on G5, watching every square, and right after that without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the king to G8; then our hero's pawn takes E3, leaving E2 behind.
Rat answers by moving the king from G8 to F8, and right after that our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the pawn to C3, while rat's pawn advances from C6 to C5. our hero advances the king from E1 to E2, and rat sets the knight on E5, watching every square.
A clean strike: our hero's pawn topples the knight on E5.
From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the king from E8 to F8; then our hero slides the king across the board, from E2 to F3.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to G4, and rat's pawn advances from C7 to C6.
A clean strike: our hero's king topples the pawn on G5.
Rat sets the pawn on A4, watching every square, and right after that without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to D8; then our hero's king takes E5, leaving F5 behind.
Rat answers by moving the king from D8 to C8, and right after that our hero slides the king across the board, from E5 to E4. With dungeon cunning, Rat brings the king to B8.
With a steady hand, our hero brings the king to F5, while rat's king advances from B8 to A7. our hero advances the king from F5 to G6, and rat sets the king on B7, watching every square.
Without hurry or fear, our hero places the king on F7. From the dark, Rat pushes the king to A8. From F7 to E7, our hero's king swallows Rat's pawn.
Rat answers by moving the king from A8 to A7; then our hero slides the king across the board, from E7 to D7. With dungeon cunning, Rat brings the king to B7.
With a steady hand, our hero brings the pawn to E7, and rat's king advances from B7 to A7. Promotion: on E8, our hero turns a pawn into a queen.
Rat sets the king on A6, watching every square. From D7 to C6, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to A7; then our hero's pawn takes H4, leaving H3 behind. Rat answers by moving the king from A7 to A6, and right after that our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the pawn to H6, while rat's king advances from A7 to A6.
our hero advances the pawn from H6 to H7, and rat sets the king on A7, watching every square. Promotion: on H8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to A6. our hero delivers the final mate from A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 10 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 8 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 43% of the games on this floor.