Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on F8.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat's king advances from E8 to F8. our hero advances the pawn from G2 to G3, and right after that rat sets the pawn on E5, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to E8, while our hero's pawn takes C4, leaving C2 behind.
Rat answers by moving the pawn from A5 to A4, and our hero slides the bishop across the board, from C1 to B2. With dungeon cunning, Rat brings the knight to F8.
our hero claims the enemy pawn by landing on E5.
Rat's king advances from E8 to F7. our hero captures the enemy pawn: the bishop leaps from E5 to C7.
Rat sets the king on E6, watching every square, while without hurry or fear, our hero places the bishop on B6. our hero activates Backstab and silently removes a threat from Rat.
From the dark, Rat pushes the pawn to G5. our hero captures the enemy pawn: the bishop leaps from B6 to C5.
Rat answers by moving the king from E6 to D7. our hero claims the enemy knight by landing on F8.
With dungeon cunning, Rat brings the king to C6; then with a steady hand, our hero brings the bishop to H6. Rat's king advances from C6 to D7.
our hero claims the enemy pawn by landing on G5.
From the shadows, Backstab. Rat loses a piece to our hero's blade.
Rat sets the king on C6, watching every square, while without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to C7, and our hero's pawn takes E6, leaving E5 behind.
Rat answers by moving the king from C7 to C8. our hero slides the pawn across the board, from E6 to E7, and right after that with dungeon cunning, Rat brings the king to B7.
our hero's pawn crowns on E8 and becomes a queen.
Rat's king advances from B7 to A6, while our hero advances the pawn from H2 to H4. Rat sets the king on B7, watching every square, and without hurry or fear, our hero places the pawn on H5.
From the dark, Rat pushes the king to A6, while our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the king from A6 to A7.
our hero slides the pawn across the board, from H6 to H7; then with dungeon cunning, Rat brings the king to A6. With a steady hand, our hero brings the pawn to F4, and right after that rat's king advances from A6 to B6.
our hero advances the pawn from F4 to F5. Rat sets the king on C7, watching every square, while without hurry or fear, our hero places the pawn on F6.
From the dark, Rat pushes the king to B7, and our hero's pawn takes F7, leaving F6 behind. Rat answers by moving the king from B7 to A7.
our hero's pawn crowns on F8 and becomes a queen.
With dungeon cunning, Rat brings the king to B7. our hero's pawn crowns on H8 and becomes a queen.
Rat's king advances from B7 to B6. Check: our hero tightens the net by bringing the queen to F6.
Rat sets the king on C7, watching every square. And it is checkmate: our hero ends the game on H7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 56 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 8 / 0
- First capture
- move 0
- Skills used
- 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 38% of the games on this floor.