Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on G4.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero advances the pawn from E2 to E4, while rat sets the pawn on C4, watching every square. From B2 to A3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the pawn to E6; then our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the knight from C6 to E5, and right after that our hero slides the pawn across the board, from F2 to F3.

With dungeon cunning, Rat brings the pawn to D6. With a steady hand, our hero brings the pawn to H4, while rat's pawn advances from G6 to G5.

From H4 to G5, our hero's pawn swallows Rat's pawn.

Rat sets the knight on G4, watching every square. A clean strike: our hero's pawn topples the knight on G4.

From the dark, Rat pushes the pawn to C5, and right after that our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the pawn from E6 to E5; then our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Rat brings the king to D7. Promotion: on G8, our hero turns a pawn into a queen.

Rat's king advances from D7 to E7. A clean strike: our hero's queen topples the pawn on C4.

Rat sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to E8; then our hero's pawn takes G6, leaving G5 behind.

Rat answers by moving the king from E8 to D7, and right after that our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to E7.

Promotion: on G8, our hero turns a pawn into a queen.

Rat's king advances from E7 to D7. our hero gives check with the queen on G7.

Rat sets the king on C6, watching every square; then without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to B6, and right after that our hero's pawn takes G5, leaving G4 behind.

Rat answers by moving the pawn from A5 to A4; then our hero slides the queen across the board, from G7 to D7. With dungeon cunning, Rat brings the pawn to D5.

With a steady hand, our hero brings the pawn to G6, and rat's king advances from B6 to A5. A clean strike: our hero's pawn topples the pawn on D5.

Rat sets the pawn on E4, watching every square, and right after that without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the pawn to E3.

A clean strike: our hero's pawn topples the pawn on E3.

Rat answers by moving the king from A5 to B6. Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to A5. And it is checkmate: our hero ends the game on C7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 31 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
6 / 0
Material captured (hero / opponent)
8 / 0
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 29% of the games on this floor.

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