Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
A cruel blow: Rat's king captures our hero's queen on E8.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the knight from D7 to F8, and our hero slides the pawn across the board, from F2 to F3.
With dungeon cunning, Rat brings the knight to E6. With a steady hand, our hero brings the pawn to H3, and right after that rat's knight advances from E6 to D4.
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
A cruel blow: Rat's pawn captures our hero's pawn on F3.
Without hurry or fear, our hero places the pawn on C3. Rat's knight falls on E2 and tears the pawn from our hero.
our hero's king takes F2, leaving E1 behind. Rat answers by moving the knight from E2 to F4, while our hero slides the pawn across the board, from G2 to G3.
After toppling the pawn on D3, Rat threatens our hero's king.
our hero captures the enemy pawn: the king leaps from F2 to F3.
Rat's pawn advances from G6 to G5. our hero advances the king from F3 to E3, and right after that rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the knight to F4. our hero claims the enemy pawn by landing on C4.
Rat's knight falls on H3 and tears the pawn from our hero.
our hero slides the pawn across the board, from G3 to G4; then with dungeon cunning, Rat brings the knight to F2. With a steady hand, our hero brings the king to B3, and right after that rat's king advances from E8 to D8.
our hero advances the pawn from C3 to C4; then rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on A4.
From the dark, Rat pushes the knight to D1, and our hero's pawn takes A3, leaving A2 behind. Rat answers by moving the king from E8 to D8, while our hero slides the pawn across the board, from C4 to C5.
With dungeon cunning, Rat brings the knight to E3. With a steady hand, our hero brings the king to C3; then rat's pawn advances from E7 to E6.
our hero advances the king from C3 to D3. Rat's knight falls on G4 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on E4. Check from Rat: the knight plants itself on F6.
our hero's king takes E5, leaving E4 behind. Rat gives check with the knight on D7.
our hero slides the king across the board, from E5 to E4. After toppling the pawn on C5, Rat threatens our hero's king.
With a steady hand, our hero brings the king to D4. Check from Rat: the knight plants itself on B3.
our hero advances the king from D4 to C3; then rat sets the knight on C1, watching every square. Without hurry or fear, our hero places the king on C2.
From the dark, Rat pushes the pawn to G4. our hero captures the enemy knight: the king leaps from C2 to C1.
Rat answers by moving the pawn from G4 to G3, while our hero slides the king across the board, from C1 to D1. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the king to E2; then rat's pawn advances from E6 to E5. our hero advances the king from E2 to F1, and right after that rat sets the king on F6, watching every square.
Without hurry or fear, our hero places the king on G2. From the dark, Rat pushes the king to F7. our hero claims the enemy pawn by landing on G3.
Rat answers by moving the king from F7 to E6, and our hero slides the king across the board, from G3 to F3. With dungeon cunning, Rat brings the king to F5.
With a steady hand, our hero brings the king to E3, and right after that rat's king advances from F5 to E6. our hero advances the king from E3 to E4; then rat sets the king on F7, watching every square.
our hero claims the enemy pawn by landing on E5.
From the dark, Rat pushes the king to G6, and our hero's king takes D4, leaving E5 behind. Rat answers by moving the king from G6 to F5, while our hero slides the king across the board, from D4 to C5.
With dungeon cunning, Rat brings the king to E5. our hero captures the enemy pawn: the king leaps from C5 to C6.
Rat's king advances from E5 to F4. our hero claims the enemy pawn by landing on C7.
Rat sets the king on E5, watching every square, and without hurry or fear, our hero places the king on B6. From the dark, Rat pushes the king to F5.
our hero claims the enemy pawn by landing on A5.
Rat answers by moving the king from F5 to E6, and our hero slides the king across the board, from A5 to B4. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from E7 to E8. our hero advances the pawn from A5 to A6; then rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to E6. our hero's pawn crowns on A8 and becomes a queen.
Rat answers by moving the king from E6 to F7. our hero gives check with the queen on A7.
With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the pawn to A4; then rat's king advances from F6 to E6.
our hero advances the pawn from A4 to A5, and right after that rat sets the king on F6, watching every square. our hero gives check with the queen on B6.
From the dark, Rat pushes the king to F7, while our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the king from F7 to E8, and our hero slides the pawn across the board, from A6 to A7.
With dungeon cunning, Rat brings the king to E7. our hero's pawn crowns on A8 and becomes a queen.
Rat's king advances from E7 to D7. From D4, our hero's queen forces Rat to defend.
Rat sets the king on E7, watching every square. Check: our hero tightens the net by bringing the queen to E8.
Rat's king falls on E8 and tears the queen from our hero.
our hero gives check with the queen on E4.
Rat answers by moving the king from E8 to F7. From F4, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to E7. Check: our hero tightens the net by bringing the queen to E4.
Rat's king advances from E7 to F7. our hero gives check with the queen on F4.
Rat sets the king on E7, watching every square. From E4, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to F6, while our hero's king takes C4, leaving B4 behind. Rat answers by moving the king from F6 to G5, and our hero slides the king across the board, from C4 to D4.
With dungeon cunning, Rat brings the king to F6. From F3, our hero's queen forces Rat to defend.
Rat's king advances from F6 to G7. our hero advances the king from D4 to E5; then rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the king on E6. From the dark, Rat pushes the king to G6, and our hero's king takes E7, leaving E6 behind.
Rat answers by moving the king from G6 to H6. Check: our hero tightens the net by bringing the queen to H3.
With dungeon cunning, Rat brings the king to G6. our hero gives check with the queen on G2.
Rat's king advances from G6 to H6. From H1, our hero's queen forces Rat to defend.
Rat sets the king on G6, watching every square. Check: our hero tightens the net by bringing the queen to G1.
From the dark, Rat pushes the king to F5. our hero gives check with the queen on F1.
Rat answers by moving the king from F5 to G4. From G1, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to F4. Check: our hero tightens the net by bringing the queen to F1.
Rat's king advances from F4 to E4. our hero gives check with the queen on E1.
Rat sets the king on F3, watching every square, while without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the king to G4.
Check: our hero tightens the net by bringing the queen to G1.
Rat answers by moving the king from G4 to H4. our hero gives check with the queen on H1.
With dungeon cunning, Rat brings the king to G3. With a steady hand, our hero brings the queen to H6; then rat's king advances from G3 to G4.
Check: our hero tightens the net by bringing the queen to G6.
Rat sets the king on F4, watching every square, and without hurry or fear, our hero places the king on E6. From the dark, Rat pushes the king to F3.
From F5, our hero's queen forces Rat to defend.
Rat answers by moving the king from F3 to G2. Check: our hero tightens the net by bringing the queen to E4.
With dungeon cunning, Rat brings the king to G3. our hero gives check with the queen on F4.
Rat's king falls on F4 and tears the queen from our hero.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 5 s
- Moves
- 166
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 8
- Material captured (hero / opponent)
- 11 / 24
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (166 moves) lasted longer than 97% of the games on this floor.