Battle chronicle

In the depths of Sewers, our hero faces Rat.

A cruel blow: Rat's king captures our hero's queen on G8.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

Without hurry or fear, our hero places the pawn on B3. From the dark, Rat pushes the knight to B4; then our hero's pawn takes C3, leaving C2 behind.

Rat answers by moving the pawn from C5 to C4. From B3 to C4, our hero's pawn swallows Rat's pawn.

Rat moves the knight from B4 to A2 and topples our hero's pawn.

With a steady hand, our hero brings the pawn to F4, while rat's king advances from E8 to F8. our hero advances the pawn from C4 to C5, and rat sets the knight on C1, watching every square.

Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the knight to B3, and right after that our hero's pawn takes D4, leaving D2 behind.

Rat answers by moving the pawn from A5 to A4; then our hero slides the king across the board, from D1 to C2. Check from Rat: the knight plants itself on A1.

With a steady hand, our hero brings the king to B1, and rat's knight advances from A1 to B3. our hero advances the pawn from E2 to E3, while rat sets the knight on C1, watching every square.

From B1 to C1, our hero's king swallows Rat's knight.

From the dark, Rat pushes the pawn to C6; then our hero's pawn takes F5, leaving F4 behind. Rat answers by moving the pawn from E7 to E5.

From D4 to E5, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to G8. A clean strike: our hero's pawn topples the pawn on G6.

Rat's king advances from G8 to H8. our hero advances the pawn from G2 to G4, and rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the king on B1. From the dark, Rat pushes the king to G7, and right after that our hero's pawn takes H4, leaving H2 behind.

Rat answers by moving the king from G7 to G8; then our hero slides the king across the board, from B1 to A2. With dungeon cunning, Rat brings the king to H8.

From A2 to A3, our hero's king swallows Rat's pawn.

Rat's king advances from H8 to G8. our hero advances the pawn from H4 to H5, while rat sets the pawn on D6, watching every square.

From E5 to D6, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to H8. A clean strike: our hero's king topples the pawn on A4.

Rat answers by moving the king from H8 to G8, and right after that our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the pawn to D7, while rat's king advances from G7 to H6. Promotion: on D8, our hero turns a pawn into a queen.

Rat sets the king on G7, watching every square; then without hurry or fear, our hero places the queen on E8. From the dark, Rat pushes the king to H6.

From G5, our hero's pawn forces Rat to defend.

Rat moves the king from H6 to G5 and topples our hero's pawn.

our hero slides the queen across the board, from E8 to E6, while with dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the queen to G4, and rat's king advances from H6 to G7.

our hero advances the king from A4 to A5, while rat sets the king on F8, watching every square. Without hurry or fear, our hero places the queen on D7.

From the dark, Rat pushes the king to G8; then our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the king from G8 to F8.

From G7, our hero's pawn forces Rat to defend.

With dungeon cunning, Rat brings the king to G8. Check: our hero tightens the net by bringing the pawn to H7.

Rat advances to H7 and claims our pawn.

Promotion: on G8, our hero turns a pawn into a queen.

Rat moves the king from H7 to G8 and topples our hero's queen.

Without hurry or fear, our hero places the queen on E7. From the dark, Rat pushes the king to H8, and right after that our hero's queen takes F7, leaving E7 behind.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 7 s
Moves
73
How it ended
stalemate
Captures (hero / opponent)
7 / 4
Material captured (hero / opponent)
9 / 12
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 60% of the games on this floor.

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