Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's king lands on E1 and defeats Rat's rook!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
With a steady hand, our hero brings the pawn to C4, and right after that rat's pawn advances from D7 to D6. our hero advances the pawn from E2 to E4; then rat sets the pawn on D5, watching every square.
our hero claims the enemy pawn by landing on D5.
From the dark, Rat pushes the king to F7. our hero captures the enemy pawn: the pawn leaps from D5 to C6.
A cruel blow: Rat's pawn captures our hero's pawn on B2.
our hero slides the pawn across the board, from F2 to F4, and right after that with dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to G4.
On B1, Rat promotes and gains a reinforcing rook.
our hero advances the king from E1 to E2, and right after that rat sets the rook on A1, watching every square. Without hurry or fear, our hero places the pawn on F5.
From the dark, Rat pushes the pawn to E5. our hero claims the enemy pawn by landing on E6.
Rat answers by moving the king from G8 to H8, and our hero slides the pawn across the board, from E6 to E7. Rat's rook reaches E1 and threatens our hero's king.
our hero claims the enemy rook by landing on E1.
Rat's king advances from H8 to H7. our hero's pawn crowns on E8 and becomes a queen.
Rat sets the pawn on G5, watching every square. Check: our hero tightens the net by bringing the queen to F7.
From the dark, Rat pushes the king to H8. our hero captures the enemy pawn: the queen leaps from F7 to C7.
Rat answers by moving the king from H8 to G8. our hero claims the enemy pawn by landing on A5.
With dungeon cunning, Rat brings the king to G7. our hero captures the enemy pawn: the queen leaps from A5 to C5.
Rat's king advances from G7 to G8. our hero advances the pawn from C6 to C7, and right after that rat sets the king on H7, watching every square.
our hero's pawn crowns on C8 and becomes a queen.
From the dark, Rat pushes the king to G7. our hero captures the pawn on G5 and leaves Rat in check.
Rat answers by moving the king from G7 to H7. And it is checkmate: our hero ends the game on G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 16 s
- Moves
- 39
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 12 / 1
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 18% of the games on this floor.