Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival queen on D3.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
With a steady hand, our hero brings the pawn to D3, and rat's knight advances from D7 to F6. our hero advances the bishop from C1 to G5, while rat sets the pawn on E6, watching every square.
From G5 to F6, our hero's bishop swallows Rat's knight.
From the dark, Rat pushes the king to D7; then our hero's pawn takes F4, leaving F2 behind. Rat advances to F3 and claims our pawn.
our hero slides the king across the board, from E1 to F2, and with dungeon cunning, Rat brings the king to D6. A clean strike: our hero's king topples the pawn on F3.
Rat's king advances from D6 to D7. our hero advances the pawn from C2 to C4, and rat sets the king on C8, watching every square.
Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the pawn to E5. From D4 to E5, our hero's pawn swallows Rat's pawn.
Rat moves the pawn from A3 to B2 and topples our hero's pawn.
our hero slides the king across the board, from F3 to E2. Rat's pawn crowns on B1 and a hostile queen is born.
With a steady hand, our hero brings the pawn to E6. Rat captures the pawn on A2 and puts our hero in check.
our hero advances the king from E2 to D3. Rat's queen reaches B3 and threatens our hero's king.
Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the pawn to A4; then our hero's pawn takes E7, leaving E6 behind.
Rat gives check with the queen on D3.
From D2 to D3, our hero's king swallows Rat's queen.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to E4, while rat's king advances from D7 to E8.
our hero advances the king from E4 to E5, and rat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on F4.
Rat's pawn reaches G5 and threatens our hero's king.
From F4 to G5, our hero's king swallows Rat's pawn.
Rat answers by moving the king from D7 to E8; then our hero slides the king across the board, from G5 to G6. With dungeon cunning, Rat brings the pawn to A3.
With a steady hand, our hero brings the king to G7, and rat's king advances from E8 to D7. our hero advances the king from G7 to F8, while rat sets the king on E6, watching every square.
Without hurry or fear, our hero places the king on G7. From the dark, Rat pushes the king to F5; then our hero's king takes F7, leaving G7 behind.
Rat answers by moving the king from F5 to E4, and right after that our hero slides the king across the board, from F7 to E6. With dungeon cunning, Rat brings the king to F3.
Promotion: on E8, our hero turns a pawn into a queen.
Rat's pawn advances from A3 to A2. Check: our hero tightens the net by bringing the queen to H5.
Rat sets the king on E3, watching every square. our hero gives check with the queen on H3.
From the dark, Rat pushes the king to D2. From H6, our hero's queen forces Rat to defend.
Rat answers by moving the king from D2 to E1. Check: our hero tightens the net by bringing the queen to H4.
With dungeon cunning, Rat brings the king to D1. our hero gives check with the queen on H5.
Rat's king advances from D1 to D2. our hero advances the queen from H5 to H1. Rat's pawn crowns on A1 and a hostile knight is born.
From H1 to A1, our hero's queen swallows Rat's knight.
From the dark, Rat pushes the king to E2; then our hero's queen takes A7, leaving A1 behind. Rat answers by moving the king from E2 to E1.
From A7 to C7, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the king to D2. A clean strike: our hero's queen topples the pawn on C6.
Rat's king advances from D2 to D1. From C6 to C5, our hero's queen swallows Rat's pawn.
Rat sets the king on E2, watching every square. From E5, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to F1, and right after that our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the king from F1 to G2; then our hero slides the pawn across the board, from C5 to C6.
With dungeon cunning, Rat brings the king to H1. With a steady hand, our hero brings the pawn to C7, and rat's king advances from H1 to G1.
Promotion: on C8, our hero turns a pawn into a queen.
Rat sets the king on F1, watching every square. our hero gives check with the queen on B5.
From the dark, Rat pushes the king to G2. From B7, our hero's queen forces Rat to defend.
Rat answers by moving the king from G2 to F2. Check: our hero tightens the net by bringing the queen to C2.
With dungeon cunning, Rat brings the king to G1. And it is checkmate: our hero ends the game on B1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 0 s
- Moves
- 91
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 21 / 3
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (91 moves) lasted longer than 76% of the games on this floor.