Battle chronicle
In the depths of Sewers, our hero faces Slug.
With an adventurer's precision, our hero takes the rival bishop on C5.
Slug falls to our hero's mate. The legend grows.
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The battle, move by move
From F2 to G3, our hero's pawn swallows Slug's knight.
Slug sets the pawn on H5, watching every square; then without hurry or fear, our hero places the king on F2. From the dark, Slug pushes the bishop to B4, and right after that our hero's king takes G2, leaving F2 behind.
Slug answers by moving the king from E8 to D8; then our hero slides the king across the board, from G2 to F2. With dungeon cunning, Slug brings the pawn to H4.
From G3 to H4, our hero's pawn swallows Slug's pawn.
Slug gives check with the bishop on C5.
our hero advances the king from F2 to G3, while slug sets the pawn on E4, watching every square. From G3 to G4, our hero's king swallows Slug's pawn.
From the dark, Slug pushes the pawn to E3; then our hero's king takes F3, leaving G4 behind. Slug answers by moving the king from D8 to C7.
From C1 to E3, our hero's bishop swallows Slug's pawn.
With dungeon cunning, Slug brings the king to D8. A clean strike: our hero's bishop topples the bishop on C5.
Slug's king advances from D8 to E8. our hero advances the king from F3 to E3, and slug sets the king on F8, watching every square.
Without hurry or fear, our hero places the king on D3. From the dark, Slug pushes the pawn to D6, and right after that our hero's bishop takes A7, leaving C5 behind.
Slug answers by moving the pawn from C3 to C2. A clean strike: our hero's king topples the pawn on C2.
With dungeon cunning, Slug brings the pawn to H5. With a steady hand, our hero brings the bishop to B6, and slug's king advances from F8 to F7.
our hero advances the bishop from B6 to D8, while slug sets the king on E8, watching every square. Without hurry or fear, our hero places the bishop on C7.
From the dark, Slug pushes the king to F8; then our hero's bishop takes D8, leaving C7 behind. Slug answers by moving the king from F8 to G7.
From D8 to E7, our hero's bishop swallows Slug's pawn.
With dungeon cunning, Slug brings the king to H8. A clean strike: our hero's bishop topples the pawn on D6.
Slug's pawn advances from E6 to E5. By taking the pawn on E5, our hero drives Slug into check.
Slug sets the king on G8, watching every square; then without hurry or fear, our hero places the king on D3. From the dark, Slug pushes the king to H7, and right after that our hero's king takes E4, leaving D3 behind.
Slug answers by moving the king from H7 to H6. Check: our hero tightens the net by bringing the bishop to F4.
With dungeon cunning, Slug brings the king to G6. With a steady hand, our hero brings the bishop to G5, and slug's king advances from G6 to G7.
our hero advances the king from E4 to F5, while slug sets the king on G8, watching every square. Without hurry or fear, our hero places the king on G6.
From the dark, Slug pushes the king to F8. A clean strike: our hero's king topples the pawn on H5.
Slug answers by moving the king from F8 to E8, and right after that our hero slides the king across the board, from H5 to G6. With dungeon cunning, Slug brings the king to F8.
With a steady hand, our hero brings the pawn to H5, while slug's king advances from F8 to E8. our hero advances the pawn from H5 to H6, and slug sets the king on F8, watching every square.
Without hurry or fear, our hero places the pawn on H7. From the dark, Slug pushes the king to E8. Promotion: on H8, our hero turns a pawn into a queen.
Slug answers by moving the king from E8 to D7. our hero gives check with the queen on H7.
With dungeon cunning, Slug brings the king to C6. With a steady hand, our hero brings the bishop to D8, and slug's king advances from C6 to B5.
our hero advances the king from G6 to F6, while slug sets the king on B4, watching every square. Without hurry or fear, our hero places the king on E5.
From the dark, Slug pushes the king to C3; then our hero's king takes E4, leaving E5 behind. Slug answers by moving the king from C3 to B3, and right after that our hero slides the bishop across the board, from D8 to A5.
With dungeon cunning, Slug brings the king to A2. our hero gives check with the queen on H2.
Slug's king advances from A2 to B3. our hero advances the king from E4 to D4, and slug sets the king on A3, watching every square.
Without hurry or fear, our hero places the bishop on C3. From the dark, Slug pushes the king to B3. our hero gives check with the queen on B2.
Slug answers by moving the king from B3 to A4. Mate. our hero's queen on B4 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 24 s
- Moves
- 87
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (87 moves) lasted longer than 83% of the games on this floor.