Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
our hero's queen lands on G6 and defeats Slug's knight!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
A clean strike: our hero's pawn topples the bishop on C3.
Slug's king advances from E8 to E7. From A2 to B3, our hero's pawn swallows Slug's pawn.
Slug sets the pawn on D5, watching every square; then without hurry or fear, our hero places the pawn on B4. From the dark, Slug pushes the king to E6.
From B4 to C5, our hero's pawn swallows Slug's pawn.
Slug moves the pawn from B6 to C5 and topples our hero's pawn.
our hero slides the pawn across the board, from B2 to B3, while with dungeon cunning, Slug brings the knight to E8. With a steady hand, our hero brings the bishop to A3, and slug's pawn advances from C5 to C4.
our hero advances the pawn from B3 to B4, while slug sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on F3.
From the dark, Slug pushes the pawn to E3. A clean strike: our hero's pawn topples the pawn on G4.
Slug answers by moving the king from E7 to F6, and right after that our hero slides the bishop across the board, from A3 to C1. With dungeon cunning, Slug brings the king to G6.
A clean strike: our hero's bishop topples the pawn on E3.
Slug's knight advances from E8 to F6. our hero advances the bishop from E3 to B6, and slug sets the knight on G8, watching every square.
Without hurry or fear, our hero places the bishop on D8. From the dark, Slug pushes the knight to H6, and right after that our hero's pawn takes G5, leaving G4 behind.
Slug answers by moving the knight from H6 to F5; then our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Slug brings the knight to E3.
With a steady hand, our hero brings the king to F2. Slug's knight reaches D1 and threatens our hero's king.
our hero advances the king from F2 to E1. Slug advances to C3 and claims our pawn.
Without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the knight to A4; then our hero's king takes C2, leaving D2 behind.
Slug answers by moving the king from G6 to G7, and right after that our hero slides the king across the board, from C2 to D2. With dungeon cunning, Slug brings the king to G6.
With a steady hand, our hero brings the king to E3, while slug's king advances from G6 to H7. our hero advances the king from E3 to D4, and slug sets the king on H8, watching every square.
A clean strike: our hero's king topples the pawn on D5.
Check from Slug: the knight plants itself on C3.
our hero's king takes C5, leaving D5 behind. Slug moves the knight from C3 to E2 and topples our hero's pawn.
A clean strike: our hero's king topples the pawn on B5.
With dungeon cunning, Slug brings the pawn to C3. With a steady hand, our hero brings the king to C6, and slug's knight advances from E2 to C1.
our hero advances the pawn from B4 to B5, while slug sets the knight on A2, watching every square. Without hurry or fear, our hero places the pawn on B6.
Slug's knight reaches B4 and threatens our hero's king.
our hero's king takes B5, leaving C6 behind. Slug answers by moving the knight from B4 to D3, and right after that our hero slides the pawn across the board, from B6 to B7.
With dungeon cunning, Slug brings the pawn to F5. Promotion: on B8, our hero turns a pawn into a queen.
Slug's knight advances from D3 to F4. our hero advances the queen from B8 to C8. Slug moves the pawn from F5 to G4 and topples our hero's pawn.
By taking the pawn on C3, our hero drives Slug into check.
From the dark, Slug pushes the king to H7, and right after that our hero's queen takes C6, leaving C3 behind. Slug answers by moving the king from H7 to G8; then our hero slides the pawn across the board, from G5 to G6.
With dungeon cunning, Slug brings the king to G7. From F6, our hero's bishop forces Slug to defend.
Slug moves the king from G7 to G6 and topples our hero's pawn.
our hero advances the king from B5 to C5, while slug sets the king on H7, watching every square. our hero gives check with the queen on C7.
From the dark, Slug pushes the king to G8. From C8, our hero's queen forces Slug to defend.
Slug answers by moving the king from G8 to H7. From C8 to G4, our hero's queen swallows Slug's pawn.
With dungeon cunning, Slug brings the knight to G6. our hero gives check with the queen on H5.
Slug's king advances from H7 to G8. By taking the knight on G6, our hero drives Slug into check.
Slug sets the king on F8, watching every square. Check: our hero tightens the net by bringing the queen to H6.
From the dark, Slug pushes the king to F7, and right after that our hero's bishop takes D8, leaving F6 behind. Slug answers by moving the king from F7 to E8.
From H8, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the king to D6, and slug's king advances from F7 to G6.
our hero advances the king from D6 to E6.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 7 min 44 s
- Moves
- 93
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 5
- Material captured (hero / opponent)
- 14 / 5
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (93 moves) lasted longer than 87% of the games on this floor.