Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero answers with fury: the pawn leaps from C2 to B3 and captures the enemy bishop.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
our hero claims the enemy bishop by landing on B3.
From the dark, Slug pushes the pawn to C2, and our hero's pawn takes D3, leaving D2 behind. Slug answers by moving the king from E8 to D8.
our hero claims the enemy pawn by landing on E4.
With dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the king to D2; then slug's pawn advances from B5 to B4.
our hero advances the pawn from A2 to A3. On C1, Slug promotes and gains a reinforcing knight.
our hero captures the enemy knight: the king leaps from D2 to C1.
A cruel blow: Slug's pawn captures our hero's pawn on A3.
our hero claims the enemy pawn by landing on A3.
Slug answers by moving the king from E7 to F8, and our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Slug brings the pawn to D5.
With a steady hand, our hero brings the pawn to F4, and right after that slug's pawn advances from F7 to F5. our hero captures the enemy pawn: the pawn leaps from E4 to F5.
Slug sets the king on F7, watching every square, while without hurry or fear, our hero places the pawn on G4. From the dark, Slug pushes the king to F6, and our hero's pawn takes H4, leaving H2 behind.
Slug answers by moving the pawn from C5 to C4. our hero claims the enemy pawn by landing on C4.
Slug's pawn falls on C4 and tears the pawn from our hero.
Check: our hero tightens the net by bringing the pawn to G5.
Slug's king advances from F6 to E7. our hero advances the pawn from G5 to G6, and right after that slug sets the king on F6, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Slug pushes the king to G7, while our hero's pawn takes E3, leaving E2 behind.
Slug answers by moving the king from G7 to H6, and our hero slides the pawn across the board, from E3 to E4. A cruel blow: Slug's king captures our hero's pawn on H5.
With a steady hand, our hero brings the pawn to E5, and right after that slug's king advances from H5 to H4. our hero advances the pawn from E5 to E6; then slug sets the king on G4, watching every square.
Without hurry or fear, our hero places the pawn on E7. Slug's king falls on F4 and tears the pawn from our hero.
our hero's pawn crowns on E8 and becomes a queen.
Slug answers by moving the king from F4 to G4, while our hero slides the pawn across the board, from F5 to F6. With dungeon cunning, Slug brings the king to H3.
With a steady hand, our hero brings the pawn to F7; then slug's king advances from H3 to H2. our hero's pawn crowns on F8 and becomes a queen.
Slug sets the king on G1, watching every square. Check: our hero tightens the net by bringing the queen to E1.
From the dark, Slug pushes the king to H2. our hero gives check with the queen on F2.
Slug answers by moving the king from H2 to H3, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Slug brings the king to G4.
our hero's pawn crowns on G8 and becomes a queen.
Slug's king advances from G4 to H5. our hero gives check with the queen on F5.
Slug sets the king on H6, watching every square, while without hurry or fear, our hero places the queen on G1. From the dark, Slug pushes the pawn to B5.
our hero delivers the final mate from H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 49 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 4
- Material captured (hero / opponent)
- 10 / 4
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 55% of the games on this floor.