Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat advances its king to G8 and claims our queen.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat answers by moving the pawn from G4 to G3. our hero captures the enemy pawn: the pawn leaps from F2 to G3.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to C3, and right after that rat's knight advances from D7 to B6.

our hero advances the pawn from D2 to D4; then rat sets the knight on A4, watching every square. Without hurry or fear, our hero places the king on D2.

From the dark, Rat pushes the knight to B6, and our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the pawn from E7 to E5.

our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Rat brings the knight to A8. With a steady hand, our hero brings the pawn to E6; then rat's knight advances from A8 to B6.

our hero advances the pawn from G3 to G4, and right after that rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on G5.

From the dark, Rat pushes the pawn to C5, while our hero's pawn takes H4, leaving H2 behind. Rat's king falls on E6 and tears the pawn from our hero.

our hero slides the pawn across the board, from H4 to H5; then with dungeon cunning, Rat brings the king to D6. our hero claims the enemy pawn by landing on G6.

Rat's king advances from D6 to E7. our hero advances the pawn from G6 to G7; then rat sets the king on F7, watching every square.

our hero's pawn crowns on G8 and becomes a queen.

Rat's king falls on G8 and tears the queen from our hero.

our hero's pawn takes E4, leaving E3 behind. Rat answers by moving the king from G8 to H8, while our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Rat brings the pawn to C6. With a steady hand, our hero brings the pawn to E5; then rat's pawn advances from A5 to A4.

our hero advances the pawn from E5 to E6, and right after that rat sets the knight on C8, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Rat pushes the knight to D6, while our hero's pawn takes E7, leaving E6 behind. Rat's knight reaches E4 and threatens our hero's king.

our hero slides the king across the board, from D2 to C2; then with dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to G5, and right after that rat's king advances from H8 to G7.

our hero captures the knight on F6 and leaves Rat in check.

Rat sets the king on H6, watching every square. our hero's pawn crowns on E8 and becomes a queen.

From the dark, Rat pushes the king to H5, and our hero's pawn takes F7, leaving F6 behind. Rat answers by moving the king from H5 to G4.

our hero's pawn crowns on F8 and becomes a queen.

With dungeon cunning, Rat brings the king to G3. With a steady hand, our hero brings the pawn to G7; then rat's king advances from G3 to H2.

our hero's pawn crowns on G8 and becomes a queen.

Rat sets the king on H1, watching every square. Check: our hero tightens the net by bringing the queen to H8.

From the dark, Rat pushes the king to G1. our hero gives check with the queen on G8.

Rat answers by moving the king from G1 to F2. From F8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to E3. Check: our hero tightens the net by bringing the queen to G3.

Rat's king advances from E3 to E2. And it is checkmate: our hero ends the game on H2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 54 s
Moves
67
How it ended
checkmate
Captures (hero / opponent)
5 / 2
Material captured (hero / opponent)
7 / 10
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 53% of the games on this floor.

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