Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
Rat moves its pawn from F5 to E4 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero slides the pawn across the board, from F2 to F3, while with dungeon cunning, Rat brings the knight to B4. With a steady hand, our hero brings the pawn to G3, and rat's knight advances from B4 to C6.
our hero advances the pawn from H2 to H3, while rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on F4.
Rat moves the pawn from A3 to B2 and topples our hero's pawn.
our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the pawn across the board, from H3 to H4.
Rat's pawn crowns on B1 and a hostile rook is born.
With a steady hand, our hero brings the king to F2, while rat's rook advances from B1 to B6. our hero advances the pawn from C2 to C3, and rat sets the rook on B8, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to D8, and right after that our hero's king takes G2, leaving F2 behind.
Rat answers by moving the pawn from A4 to A3; then our hero slides the king across the board, from G2 to H2. With dungeon cunning, Rat brings the rook to B2.
With a steady hand, our hero brings the king to H3, and rat's rook advances from B2 to B3. our hero advances the pawn from E2 to E3, while rat sets the rook on B1, watching every square.
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the rook to B3.
A clean strike: our hero's pawn topples the pawn on C4.
Rat answers by moving the rook from B3 to B2, and right after that our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the knight to D4.
A clean strike: our hero's pawn topples the knight on D4.
Rat's pawn advances from C7 to C6. our hero advances the pawn from F4 to F5. Rat moves the pawn from G6 to F5 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on H5. Rat advances to A2 and claims our pawn.
our hero's pawn takes D5, leaving D4 behind. Rat's rook reaches H2 and threatens our hero's king.
A clean strike: our hero's king topples the rook on H2.
With dungeon cunning, Rat brings the king to C8. From D5 to C6, our hero's pawn swallows Rat's pawn.
Rat's pawn advances from A3 to A2. By taking the pawn on D7, our hero drives Rat into check.
Rat sets the king on B8, watching every square, and right after that without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to C7; then our hero's pawn takes G6, leaving G5 behind.
Rat's pawn crowns on A1 and a hostile rook is born.
our hero slides the pawn across the board, from G6 to G7, and with dungeon cunning, Rat brings the rook to A8. Promotion: on G8, our hero turns a pawn into a queen.
Rat's pawn advances from E7 to E5. From G8 to A8, our hero's queen swallows Rat's rook.
Rat sets the pawn on E4, watching every square; then without hurry or fear, our hero places the queen on A4. From the dark, Rat pushes the king to D8.
From A4 to E4, our hero's queen swallows Rat's pawn.
Rat moves the pawn from F5 to E4 and topples our hero's queen.
our hero slides the pawn across the board, from H5 to H6, while with dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the pawn to H7.
Rat moves the king from C7 to C6 and topples our hero's pawn.
Promotion: on H8, our hero turns a pawn into a queen.
Rat sets the king on B5, watching every square, and right after that without hurry or fear, our hero places the queen on C3. From the dark, Rat pushes the king to B6.
Check: our hero tightens the net by bringing the queen to B3.
Rat answers by moving the king from B6 to C6. Promotion: on D8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to C5. From E7, our hero's queen forces Rat to defend.
Rat's king advances from C5 to C6. Check: our hero tightens the net by bringing the queen to A4.
Rat sets the king on D5, watching every square; then without hurry or fear, our hero places the queen on F6. From the dark, Rat pushes the king to C5, and right after that our hero's king takes H3, leaving H2 behind.
Rat answers by moving the king from C5 to D5. Check: our hero tightens the net by bringing the queen to G5.
With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the queen to F5, and rat's king advances from D6 to E7.
By taking the pawn on E4, our hero drives Rat into check.
Rat sets the king on F8, watching every square, and right after that without hurry or fear, our hero places the queen on G6. From the dark, Rat pushes the king to E7; then our hero's queen takes C6, leaving A4 behind.
Rat answers by moving the king from E7 to F8, and right after that our hero slides the queen across the board, from C6 to D7.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 9 s
- Moves
- 91
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 5
- Material captured (hero / opponent)
- 18 / 13
- First capture
- move 4
Floor 1 statistics
Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (91 moves) lasted longer than 76% of the games on this floor.