Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on H4.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

From the dark, Rat pushes the pawn to C4, while our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from F2 to F3.

With dungeon cunning, Rat brings the knight to D8. With a steady hand, our hero brings the pawn to G4, and right after that rat's king advances from F7 to E6.

our hero advances the pawn from H2 to H4; then rat sets the pawn on C3, watching every square. our hero claims the enemy pawn by landing on C3.

From the dark, Rat pushes the king to F7, and our hero's pawn takes C4, leaving C3 behind. Rat answers by moving the pawn from C7 to C5, while our hero slides the pawn across the board, from E4 to E5.

With dungeon cunning, Rat brings the knight to C6. With a steady hand, our hero brings the pawn to F4; then rat's king advances from F7 to G8.

our hero advances the pawn from G4 to G5, and right after that rat sets the knight on D4, watching every square. Without hurry or fear, our hero places the pawn on C3.

Rat gives check with the knight on F3.

our hero's king takes F2, leaving E1 behind. Rat's knight falls on H4 and tears the pawn from our hero.

our hero slides the king across the board, from F2 to G3; then with dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to A4, and right after that rat's king advances from H7 to H8.

our hero captures the enemy knight: the king leaps from G3 to H4.

Rat sets the king on H7, watching every square, while without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the pawn to E6, and our hero's king takes F3, leaving G4 behind.

Rat answers by moving the pawn from D7 to D5, while our hero slides the king across the board, from F3 to E3. With dungeon cunning, Rat brings the king to H8.

With a steady hand, our hero brings the king to D3; then rat's king advances from H8 to H7. our hero advances the king from D3 to C2, and right after that rat sets the king on H8, watching every square.

Without hurry or fear, our hero places the king on B3. From the dark, Rat pushes the king to G8. our hero claims the enemy pawn by landing on D5.

Rat's pawn falls on D5 and tears the pawn from our hero.

our hero slides the pawn across the board, from E5 to E6; then with dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to E7.

Rat's pawn reaches C4 and threatens our hero's king.

our hero advances the king from B3 to A3; then rat sets the king on H7, watching every square. our hero's pawn crowns on E8 and becomes a queen.

From the dark, Rat pushes the king to G7. Check: our hero tightens the net by bringing the queen to D7.

Rat answers by moving the king from G7 to H8. our hero claims the enemy pawn by landing on D5.

With dungeon cunning, Rat brings the king to G7. our hero captures the enemy pawn: the queen leaps from D5 to C4.

Rat's king advances from G7 to F8. Check: our hero tightens the net by bringing the queen to C5.

Rat sets the king on F7, watching every square. our hero captures the enemy pawn: the queen leaps from C5 to A5.

From the dark, Rat pushes the king to E6. From E5, our hero's queen forces Rat to defend.

Rat answers by moving the king from E6 to D7. Check: our hero tightens the net by bringing the queen to F5.

With dungeon cunning, Rat brings the king to E7. our hero claims the enemy pawn by landing on G6.

Rat's king advances from E7 to D8. From F6, our hero's queen forces Rat to defend.

Rat sets the king on D7, watching every square, while without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the king to C8, and our hero's king takes C5, leaving B4 behind.

Rat answers by moving the king from C8 to C7. From C6, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to B8. Check: our hero tightens the net by bringing the queen to D6.

Rat's king advances from B8 to A8. our hero advances the king from C5 to C6, and right after that rat sets the king on A7, watching every square.

From C7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to A8. our hero delivers the final mate from B7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 22 s
Moves
83
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
10 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (83 moves) lasted longer than 70% of the games on this floor.

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