Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the pawn leaps from C3 to D4 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to H3; then rat's pawn advances from C5 to C4.

our hero claims the enemy pawn by landing on G4.

Rat sets the king on E7, watching every square, and without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the pawn to C5, while our hero's pawn takes F4, leaving F2 behind.

Rat's pawn falls on F4 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G3 to F4.

With dungeon cunning, Rat brings the knight to F8. With a steady hand, our hero brings the pawn to E4, and right after that rat's knight advances from F8 to E6.

our hero advances the pawn from F4 to F5. A cruel blow: Rat's pawn captures our hero's pawn on F5.

our hero claims the enemy pawn by landing on F5.

From the dark, Rat pushes the knight to D4, and our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the king from E7 to D6.

our hero claims the enemy knight by landing on D4.

Rat's pawn falls on D4 and tears the pawn from our hero.

With a steady hand, our hero brings the king to F2; then rat's king advances from D6 to E5. our hero advances the king from F2 to F3, and right after that rat sets the pawn on C3, watching every square.

our hero captures the enemy pawn: the pawn leaps from D2 to C3.

From the dark, Rat pushes the pawn to C5, while our hero's king takes G4, leaving F3 behind. Rat's pawn falls on C3 and tears the pawn from our hero.

our hero slides the pawn across the board, from F5 to F6. A cruel blow: Rat's king captures our hero's pawn on F6.

With a steady hand, our hero brings the king to F4, and right after that rat's pawn advances from C5 to C4. our hero gives check with the pawn on E5.

Rat sets the king on F7, watching every square, while without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the pawn to C2.

Check: our hero tightens the net by bringing the pawn to E6.

Rat answers by moving the king from F7 to G7, while our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to G8.

our hero's pawn crowns on E8 and becomes a queen.

Rat's king advances from G8 to H7. Check: our hero tightens the net by bringing the queen to E7.

Rat sets the king on G8, watching every square. our hero gives check with the queen on E6.

From the dark, Rat pushes the king to G7. our hero claims the enemy pawn by landing on C4.

On C1, Rat promotes and gains a reinforcing knight.

our hero captures the enemy knight: the queen leaps from C4 to C1.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the king to F6, and right after that rat's king advances from H7 to G8.

From G5, our hero's queen forces Rat to defend.

Rat sets the king on H8, watching every square. our hero claims the enemy pawn by landing on A5.

From the dark, Rat pushes the king to H7, and our hero's king takes F7, leaving F6 behind. Rat answers by moving the king from H7 to H6, while our hero slides the queen across the board, from A5 to F5.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
6 min 40 s
Moves
61
How it ended
stalemate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
13 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 45% of the games on this floor.

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