Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero answers with fury: the pawn leaps from C2 to B3 and captures the enemy knight.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

our hero claims the enemy knight by landing on B3.

After toppling the pawn on D2, Slug threatens our hero's king.

our hero captures the enemy pawn: the bishop leaps from C1 to D2.

From the dark, Slug pushes the pawn to B4, while our hero's bishop takes F4, leaving D2 behind. Slug answers by moving the bishop from E4 to F3.

our hero captures the enemy bishop: the pawn leaps from G2 to F3.

With dungeon cunning, Slug brings the king to F8. our hero captures the pawn on D6 and leaves Slug in check.

Slug's king advances from F8 to G7. our hero advances the bishop from D6 to C7; then slug sets the king on G6, watching every square.

our hero claims the enemy pawn by landing on B6.

From the dark, Slug pushes the king to H7. our hero captures the enemy pawn: the bishop leaps from B6 to C5.

Slug answers by moving the pawn from F7 to F6. our hero claims the enemy pawn by landing on B4.

With dungeon cunning, Slug brings the king to G8. With a steady hand, our hero brings the bishop to C3; then slug's pawn advances from G4 to G3.

our hero claims the enemy pawn by landing on G3.

Slug sets the king on F7, watching every square, and without hurry or fear, our hero places the pawn on A4. From the dark, Slug pushes the king to E6, while our hero's pawn takes A5, leaving A4 behind.

Slug answers by moving the king from E6 to E7, and our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Slug brings the king to D7.

With a steady hand, our hero brings the pawn to A7, and right after that slug's king advances from D7 to C6. our hero's pawn crowns on A8 and becomes a queen.

Slug sets the king on C5, watching every square, while without hurry or fear, our hero places the queen on A4. From the dark, Slug pushes the king to D6.

our hero gives check with the queen on D4.

Slug answers by moving the king from D6 to C6, while our hero slides the bishop across the board, from C3 to B4. With dungeon cunning, Slug brings the king to B5.

With a steady hand, our hero brings the pawn to G4; then slug's pawn advances from F6 to F5. our hero claims the enemy pawn by landing on F5.

Slug sets the king on C6, watching every square, and without hurry or fear, our hero places the pawn on F6. From the dark, Slug pushes the king to C7, while our hero's pawn takes F7, leaving F6 behind.

Slug answers by moving the king from C7 to B7. our hero's pawn crowns on F8 and becomes a queen.

With dungeon cunning, Slug brings the king to C7. From A5, our hero's bishop forces Slug to defend.

Slug's king advances from C7 to B7. our hero advances the queen from D4 to D6; then slug sets the king on A7, watching every square.

our hero gives check with the queen on F7.

From the dark, Slug pushes the king to A8. Mate. our hero's queen on D8 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 49 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
13 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 43% of the games on this floor.

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