Battle chronicle

A new legend is written: Yeray D. challenges Slug on floor 2.

Yeray D. answers with fury: the king leaps from F2 to F3 and captures the enemy knight.

In the end, Yeray D. delivers checkmate and Slug flees the board.

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The battle, move by move

Yeray D.'s bishop takes F4, leaving C1 behind. Slug answers by moving the king from E8 to D8. Yeray D. captures the enemy pawn: the pawn leaps from B2 to C3.

With dungeon cunning, Slug brings the bishop to C2. With a steady hand, Yeray D. brings the pawn to C4, and right after that slug's bishop advances from C2 to H7.

Yeray D. captures the enemy pawn: the pawn leaps from C4 to B5.

Slug sets the pawn on G3, watching every square. Yeray D. claims the enemy pawn by landing on G3.

From the dark, Slug pushes the bishop to E4. Yeray D. captures the enemy pawn: the bishop leaps from G3 to D6.

Slug answers by moving the bishop from E4 to C2, while yeray D. slides the bishop across the board, from D6 to F4. With dungeon cunning, Slug brings the king to C8.

With a steady hand, Yeray D. brings the pawn to E4; then slug's pawn advances from C5 to C4. Yeray D. advances the pawn from E4 to E5, and right after that slug sets the knight on D4, watching every square.

Without hurry or fear, Yeray D. places the bishop on E3. Slug gives check with the knight on F3.

Yeray D.'s king takes F2, leaving E1 behind. Slug answers by moving the king from C8 to B7. Yeray D. captures the enemy knight: the king leaps from F2 to F3.

With dungeon cunning, Slug brings the king to C7. With a steady hand, Yeray D. brings the bishop to G5, and right after that slug's king advances from C7 to D7.

Yeray D. advances the bishop from G5 to E3; then slug sets the bishop on A4, watching every square. Yeray D. claims the enemy pawn by landing on B6.

From the dark, Slug pushes the king to E6, and yeray D.'s bishop takes D4, leaving B6 behind. Slug gives check with the bishop on D1.

Yeray D. slides the king across the board, from F3 to G3, and right after that with dungeon cunning, Slug brings the bishop to G4. With a steady hand, Yeray D. brings the pawn to B6; then slug's bishop advances from G4 to F5.

Yeray D. advances the pawn from B6 to B7, and right after that slug sets the bishop on D3, watching every square. Yeray D.'s pawn crowns on B8 and becomes a queen.

From the dark, Slug pushes the king to E7. Yeray D. gives check with the queen on D6.

Slug answers by moving the king from E7 to E8, and yeray D. slides the pawn across the board, from E5 to E6. With dungeon cunning, Slug brings the bishop to F5.

With a steady hand, Yeray D. brings the pawn to E7, and right after that slug's pawn advances from F7 to F6. Yeray D. gives check with the queen on D8.

Slug sets the king on F7, watching every square. Yeray D.'s pawn crowns on E8 and becomes a queen.

From the dark, Slug pushes the king to G7. Check: Yeray D. tightens the net by bringing the queen to D7.

Slug answers by moving the king from G7 to H6. Yeray D. gives check with the queen on H8.

With dungeon cunning, Slug brings the king to G6. Yeray D. captures the bishop on F5 and leaves Slug in check.

Slug's king advances from G6 to F7. Yeray D. delivers the final mate from F6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 25 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
12 / 0
First capture
move 1

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 46% of the games on this floor.

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