Battle chronicle

In the depths of Sewers, our hero faces Slug.

our hero's king lands on A5 and defeats Slug's queen!

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

From D2 to C3, our hero's pawn swallows Slug's bishop.

With dungeon cunning, Slug brings the knight to H5. With a steady hand, our hero brings the king to E2. Check from Slug: the knight plants itself on F4.

our hero advances the king from E2 to E3. Slug captures the pawn on G2 and puts our hero in check.

A clean strike: our hero's king topples the pawn on E4.

From the dark, Slug pushes the pawn to G3, and right after that our hero's king takes F5, leaving E4 behind. Check from Slug: the knight plants itself on H4.

our hero slides the king across the board, from F5 to F6, while with dungeon cunning, Slug brings the knight to F5. From F6 to F5, our hero's king swallows Slug's knight.

Slug's pawn advances from D6 to D5. our hero advances the king from F5 to E5, while slug sets the pawn on B2, watching every square.

From E5 to D5, our hero's king swallows Slug's pawn.

Slug's pawn crowns on B1 and a hostile queen is born.

our hero's king takes C6, leaving D5 behind. Slug's queen reaches H1 and threatens our hero's king.

From C6 to B6, our hero's king swallows Slug's pawn.

With dungeon cunning, Slug brings the queen to A8. A clean strike: our hero's king topples the pawn on B5.

Slug's queen advances from A8 to A7. our hero advances the king from B5 to C6. Slug's queen reaches D7 and threatens our hero's king.

Without hurry or fear, our hero places the king on B6. Check from Slug: the queen plants itself on A7.

our hero's king takes B5, leaving B6 behind. Slug gives check with the queen on A5.

A clean strike: our hero's king topples the queen on A5.

With dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the king to B6, and slug's king advances from E7 to D7.

A clean strike: our hero's king topples the pawn on C5.

Slug sets the king on E6, watching every square, and right after that without hurry or fear, our hero places the king on C6. From the dark, Slug pushes the pawn to F5; then our hero's pawn takes C4, leaving C3 behind.

Slug answers by moving the king from E6 to F6, and right after that our hero slides the king across the board, from C6 to D6. With dungeon cunning, Slug brings the king to F7.

With a steady hand, our hero brings the pawn to C5, while slug's king advances from F7 to G7. our hero advances the pawn from C5 to C6, and slug sets the pawn on G2, watching every square.

Without hurry or fear, our hero places the pawn on C7. From the dark, Slug pushes the pawn to F4. Promotion: on C8, our hero turns a pawn into a queen.

Slug's pawn crowns on G1 and a hostile queen is born.

our hero slides the queen across the board, from C8 to C1, while with dungeon cunning, Slug brings the pawn to F3. By taking the queen on G1, our hero drives Slug into check.

Slug's king advances from G7 to H7. Check: our hero tightens the net by bringing the queen to G8.

Slug advances to G8 and claims our queen.

Without hurry or fear, our hero places the king on E5. From the dark, Slug pushes the king to G7; then our hero's king takes E4, leaving E5 behind.

Slug answers by moving the king from G7 to F7. From E4 to F3, our hero's king swallows Slug's pawn.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 14 s
Moves
61
How it ended
draw
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
30 / 10
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 53% of the games on this floor.

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