Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero's pawn lands on C3 and defeats Slug's pawn!
our hero falls to Slug's mate. The dungeon does not forgive.
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The battle, move by move
our hero claims the enemy pawn by landing on C3.
Slug sets the pawn on C4, watching every square, and without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the bishop to G2, while our hero's king takes E3, leaving D2 behind.
Slug answers by moving the king from E8 to F8, and our hero slides the king across the board, from E3 to D4. With dungeon cunning, Slug brings the king to E7.
With a steady hand, our hero brings the king to E3, and right after that slug's bishop advances from G2 to C6. our hero advances the king from E3 to D2; then slug sets the pawn on G3, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the king to F6, and our hero's king takes F1, leaving E2 behind.
Slug answers by moving the pawn from B5 to B4, while our hero slides the king across the board, from F1 to E1. With dungeon cunning, Slug brings the pawn to B5.
With a steady hand, our hero brings the king to D2; then slug's king advances from F6 to F5. our hero advances the king from D2 to E3, and right after that slug sets the pawn on G2, watching every square.
Without hurry or fear, our hero places the king on D4. From the dark, Slug pushes the king to G6, while our hero's king takes E3, leaving D4 behind.
Slug answers by moving the king from G6 to F5, and our hero slides the king across the board, from E3 to F2. With dungeon cunning, Slug brings the pawn to B2.
With a steady hand, our hero brings the king to E2. On B1, Slug promotes and gains a reinforcing queen.
our hero advances the king from E2 to E3; then slug sets the queen on A1, watching every square. Without hurry or fear, our hero places the king on F2.
On G1, Slug promotes and gains a reinforcing queen.
our hero's king takes E2, leaving F2 behind. Checkmate: Slug finishes our hero on A2.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 51 s
- Moves
- 36
- How it ended
- checkmate
- Captures (hero / opponent)
- 1 / 0
- Material captured (hero / opponent)
- 1 / 0
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (36 moves) lasted longer than 18% of the games on this floor.