Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's pawn lands on E3 and defeats Rat's pawn!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the knight from D7 to F8; then our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the pawn to G5.
From F3 to G4, our hero's pawn swallows Rat's pawn.
our hero activates Backstab and silently removes a threat from Rat.
Rat's king advances from E8 to F7, while our hero advances the bishop from C1 to B2. Rat sets the king on G6, watching every square.
Without hurry or fear, our hero places the bishop on E5; then from the dark, Rat pushes the king to H7. A clean strike: our hero's bishop topples the pawn on C7.
Rat answers by moving the knight from F8 to D7. From C7 to A5, our hero's bishop swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to B8, while with a steady hand, our hero brings the bishop to B6. Rat's pawn advances from E7 to E6.
From B6 to C5, our hero's bishop swallows Rat's pawn.
Rat sets the knight on D7, watching every square. Without hurry or fear, our hero places the bishop on D6, and right after that from the dark, Rat pushes the king to H8.
our hero's knight takes F3, leaving G1 behind; then rat answers by moving the knight from D7 to F6. our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Rat brings the knight to G8, and with a steady hand, our hero brings the pawn to G6. Rat's pawn advances from C6 to C5.
A clean strike: our hero's bishop topples the pawn on C5.
Rat sets the king on G7, watching every square. Without hurry or fear, our hero places the knight on G5; then from the dark, Rat pushes the pawn to E5.
Check: our hero tightens the net by bringing the knight to E6.
Rat answers by moving the king from G7 to H8. our hero gives check with the pawn on G7.
In that instant, Backstab: one of Rat's pieces vanishes without a trace.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the rook to B1, and rat's pawn advances from E5 to E4.
Check: our hero tightens the net by bringing the rook to B8.
Rat sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the rook on B6. From the dark, Rat pushes the king to F6.
From D4, our hero's bishop forces Rat to defend.
Rat answers by moving the king from F6 to F7. Check: our hero tightens the net by bringing the rook to B7.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the knight to D8, while rat's pawn advances from E4 to E3.
A clean strike: our hero's pawn topples the pawn on E3.
Rat sets the king on H7, watching every square; then without hurry or fear, our hero places the knight on F7. From the dark, Rat pushes the king to G8, and right after that our hero's knight takes G5, leaving F7 behind.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 42 s
- Moves
- 51
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 7 / 0
- First capture
- move 0
- Skills used
- 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 32% of the games on this floor.