Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

A cruel blow: Rat's king captures our hero's queen on G8.

our hero is forced to flee. Rat holds the field.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat's knight advances from D7 to F6. our hero advances the pawn from C2 to C4, and rat sets the knight on D7, watching every square.

Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the knight to F6, and right after that our hero's pawn takes E4, leaving E2 behind.

Rat answers by moving the knight from F6 to D7; then our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the king to D8.

With a steady hand, our hero brings the pawn to F3, and rat's king advances from D8 to E8. A clean strike: our hero's pawn topples the pawn on G4.

Rat sets the pawn on E6, watching every square, and right after that without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the knight to E5; then our hero's pawn takes D4, leaving D3 behind.

Rat advances to D4 and claims our pawn.

our hero slides the king across the board, from E1 to D1. Rat moves the knight from E5 to G4 and topples our hero's pawn.

With a steady hand, our hero brings the pawn to E5, while rat's pawn advances from C6 to C5. our hero advances the king from D1 to D2, and rat sets the knight on E3, watching every square.

Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the king to D8, and right after that our hero's pawn takes H5, leaving H4 behind.

Rat answers by moving the king from D8 to E8. A clean strike: our hero's pawn topples the pawn on G6.

Rat advances to C4 and claims our pawn.

With a steady hand, our hero brings the pawn to G7, and rat's king advances from E8 to F7. Promotion: on G8, our hero turns a pawn into a queen.

Rat advances to G8 and claims our queen.

our hero is forced to flee. Rat holds the field.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 4 s
Moves
34
How it ended
resignation
Captures (hero / opponent)
3 / 4
Material captured (hero / opponent)
3 / 12
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (34 moves) lasted longer than 14% of the games on this floor.

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