Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival queen on G4.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero slides the pawn across the board, from G2 to G3; then with dungeon cunning, Rat brings the knight to B8. With a steady hand, our hero brings the pawn to C4, and right after that rat's pawn advances from E7 to E5.

our hero advances the pawn from E2 to E4; then rat sets the knight on D7, watching every square. Without hurry or fear, our hero places the pawn on D3.

From the dark, Rat pushes the king to D8, and our hero's king takes F1, leaving E1 behind. Rat answers by moving the king from D8 to E8, while our hero slides the king across the board, from F1 to G1.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to H1; then rat's king advances from F7 to F8.

our hero advances the pawn from F2 to F4. Rat's pawn falls on F3 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the knight to F6, while our hero's king takes H2, leaving H1 behind.

Rat answers by moving the knight from F6 to D5. our hero captures the enemy knight: the pawn leaps from E4 to D5.

With dungeon cunning, Rat brings the king to G8. our hero claims the enemy pawn by landing on C6.

Rat's pawn advances from A5 to A4. our hero advances the king from H2 to H3; then rat sets the king on H7, watching every square.

Without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the pawn to F2, and our hero's king takes F3, leaving G4 behind.

On F1, Rat promotes and gains a reinforcing queen.

our hero slides the king across the board, from F3 to E3. Check from Rat: the queen plants itself on E1.

With a steady hand, our hero brings the king to F3. Rat gives check with the queen on F1.

our hero advances the king from F3 to G4, and right after that rat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on H5.

Check from Rat: the queen plants itself on F5.

our hero's king takes H4, leaving G4 behind. Rat gives check with the queen on G4.

our hero captures the enemy queen: the king leaps from H4 to G4.

With dungeon cunning, Rat brings the king to G7. our hero claims the enemy pawn by landing on G6.

Rat's king falls on G6 and tears the pawn from our hero.

our hero advances the king from G4 to H4; then rat sets the king on F5, watching every square. Without hurry or fear, our hero places the king on H5.

From the dark, Rat pushes the king to E6, and our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the pawn from E5 to E4, while our hero slides the pawn across the board, from G4 to G5.

Rat's pawn falls on D3 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to G6; then rat's pawn advances from D3 to D2. our hero advances the pawn from G6 to G7.

On D1, Rat promotes and gains a reinforcing queen.

Without hurry or fear, our hero places the king on H6. Rat gives check with the queen on H1.

our hero's king takes G6, leaving H6 behind. Rat's queen reaches G2 and threatens our hero's king.

our hero slides the king across the board, from G6 to H7. Check from Rat: the queen plants itself on E4.

With a steady hand, our hero brings the king to H8. Rat gives check with the queen on H4.

our hero advances the king from H8 to G8; then rat sets the king on E7, watching every square.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 29 s
Moves
66
How it ended
stalemate
Captures (hero / opponent)
4 / 3
Material captured (hero / opponent)
14 / 3
First capture
move 8

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (66 moves) lasted longer than 53% of the games on this floor.

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