Battle chronicle

In the depths of Sewers, our hero faces Rat.

A cruel blow: Rat's king captures our hero's queen on G8.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on C4, watching every square; then without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes F3, leaving F2 behind.

Rat moves the pawn from G4 to F3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on F3.

With dungeon cunning, Rat brings the knight to B8. With a steady hand, our hero brings the pawn to H4, and rat's knight advances from B8 to D7.

our hero advances the pawn from G3 to G4, while rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on G5.

From the dark, Rat pushes the knight to B8; then our hero's pawn takes F4, leaving F3 behind. Rat answers by moving the knight from B8 to D7, and right after that our hero slides the pawn across the board, from A3 to A4.

With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to C3, while rat's king advances from F7 to E6.

our hero advances the king from E1 to E2, and rat sets the knight on B8, watching every square. Without hurry or fear, our hero places the king on F3.

From the dark, Rat pushes the knight to C6, and right after that our hero's king takes G4, leaving F3 behind. Rat answers by moving the knight from C6 to B8.

our hero gives check with the pawn on F5.

With dungeon cunning, Rat brings the king to F7. By taking the pawn on G6, our hero drives Rat into check.

Rat's king advances from F7 to G8. our hero advances the king from G4 to H5, while rat sets the pawn on E5, watching every square.

Without hurry or fear, our hero places the king on H6. From the dark, Rat pushes the king to F8.

From G7, our hero's pawn forces Rat to defend.

Rat answers by moving the king from F8 to F7. Promotion: on G8, our hero turns a pawn into a queen.

Rat moves the king from F7 to G8 and topples our hero's queen.

With a steady hand, our hero brings the pawn to G6, while rat's knight advances from B8 to D7. our hero advances the pawn from G6 to G7, and rat sets the knight on F6, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the pawn to E4, and right after that our hero's king takes G6, leaving H6 behind.

Rat moves the knight from F6 to H5 and topples our hero's pawn.

A clean strike: our hero's king topples the knight on H5.

With dungeon cunning, Rat brings the pawn to C6. With a steady hand, our hero brings the king to G5. Rat moves the king from G8 to G7 and topples our hero's pawn.

our hero advances the king from G5 to F4, while rat sets the king on F8, watching every square. From F4 to E4, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the king to E7; then our hero's king takes E5, leaving E4 behind. Rat answers by moving the king from E7 to F7, and right after that our hero slides the king across the board, from E5 to D6.

With dungeon cunning, Rat brings the king to E8. A clean strike: our hero's king topples the pawn on C6.

Rat's king advances from E8 to D8. From C6 to C5, our hero's king swallows Rat's pawn.

Rat sets the king on C7, watching every square. A clean strike: our hero's king topples the pawn on C4.

From the dark, Rat pushes the king to D6, and right after that our hero's king takes B5, leaving C4 behind. Rat answers by moving the king from D6 to D7.

A clean strike: our hero's king topples the pawn on A5.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to B5, and rat's king advances from E8 to F7.

our hero advances the pawn from A4 to A5, while rat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Rat pushes the king to F8; then our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from F8 to E7.

Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the pawn to C4, while rat's king advances from F6 to E7.

our hero advances the pawn from C4 to C5, and rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on C6.

From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from E7 to D6.

Promotion: on C8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the queen to C4, and rat's king advances from E5 to F5.

Check: our hero tightens the net by bringing the queen to F8.

Rat sets the king on E5, watching every square. our hero gives check with the queen on C5.

From the dark, Rat pushes the king to E6. From E8, our hero's queen forces Rat to defend.

Rat answers by moving the king from E6 to F6. Check: our hero tightens the net by bringing the queen to C6.

With dungeon cunning, Rat brings the king to F5. our hero gives check with the queen on D7.

Rat's king advances from F5 to G5. our hero advances the queen from E8 to H8, and rat sets the king on G6, watching every square.

Check: our hero tightens the net by bringing the queen to E8.

From the dark, Rat pushes the king to G5. our hero gives check with the queen on G8.

Rat answers by moving the king from G5 to F5; then our hero slides the queen across the board, from G8 to E8. With dungeon cunning, Rat brings the king to F4.

With a steady hand, our hero brings the queen to G8, and rat's king advances from F4 to F3. our hero advances the pawn from D2 to D4, while rat sets the king on F2, watching every square.

Without hurry or fear, our hero places the pawn on D5. From the dark, Rat pushes the king to F1; then our hero's pawn takes D6, leaving D5 behind.

Rat answers by moving the king from F1 to F2, and right after that our hero slides the pawn across the board, from D6 to D7. With dungeon cunning, Rat brings the king to F1.

Promotion: on D8, our hero turns a pawn into a queen.

Rat's king advances from F1 to F2. Check: our hero tightens the net by bringing the queen to F8.

Rat sets the king on E1, watching every square. our hero gives check with the queen on E8.

From the dark, Rat pushes the king to D1, and right after that our hero's queen takes C8, leaving E8 behind. Rat answers by moving the king from D1 to D2.

Check: our hero tightens the net by bringing the queen to D8.

With dungeon cunning, Rat brings the king to E1. With a steady hand, our hero brings the queen to F8, and rat's king advances from E1 to E2.

From E8, our hero's queen forces Rat to defend.

Rat sets the king on D1, watching every square, and right after that without hurry or fear, our hero places the queen on A6. From the dark, Rat pushes the king to D2; then our hero's queen takes A4, leaving A6 behind.

Rat answers by moving the king from D2 to C1, and right after that our hero slides the queen across the board, from E8 to B8. With dungeon cunning, Rat brings the king to B1.

With a steady hand, our hero brings the queen to C8, while rat's king advances from B1 to A1. our hero gives check with the queen on F1.

Rat sets the king on B2, watching every square; then without hurry or fear, our hero places the queen on H3.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 37 s
Moves
143
How it ended
stalemate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
11 / 12
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (143 moves) lasted longer than 95% of the games on this floor.

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