Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the bishop leaps from B2 to F6 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero advances the pawn from F2 to F3, and right after that rat sets the king on F7, watching every square. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
From the dark, Rat pushes the king to E6, while our hero's bishop takes B2, leaving C1 behind. Rat answers by moving the knight from D7 to F6, and our hero slides the king across the board, from E1 to F2.
With dungeon cunning, Rat brings the king to D6. our hero claims the enemy knight by landing on F6.
Rat's pawn advances from A5 to A4. our hero captures the pawn on E7 and leaves Rat in check.
A cruel blow: Rat's king captures our hero's bishop on E7.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to F6, and our hero's pawn takes D3, leaving D2 behind.
Rat's pawn reaches G3 and threatens our hero's king.
our hero claims the enemy pawn by landing on G3.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to F4; then rat's king advances from E7 to D6.
our hero advances the knight from G1 to F3, and right after that rat sets the king on D7, watching every square. our hero gives check with the knight on E5.
From the dark, Rat pushes the king to D8. our hero captures the pawn on C6 and leaves Rat in check.
Rat answers by moving the king from D8 to C8. Check: our hero tightens the net by bringing the knight to E7.
With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the pawn to C3, and right after that rat's pawn advances from G6 to G5.
our hero captures the enemy pawn: the pawn leaps from F4 to G5.
Rat sets the king on A6, watching every square, while without hurry or fear, our hero places the knight on C6. From the dark, Rat pushes the king to B7.
our hero gives check with the knight on A5.
Rat answers by moving the king from B7 to B6. From C4, our hero's knight forces Rat to defend.
With dungeon cunning, Rat brings the king to A6. With a steady hand, our hero brings the king to F4; then rat's king advances from A6 to B7.
our hero advances the king from F4 to E5, and right after that rat sets the king on A6, watching every square. Without hurry or fear, our hero places the king on D5.
From the dark, Rat pushes the king to B7. our hero claims the enemy pawn by landing on C5.
Rat answers by moving the pawn from C7 to C6. our hero gives check with the knight on D6.
With dungeon cunning, Rat brings the king to A7. our hero claims the enemy pawn by landing on C6.
Rat's king advances from A7 to B8. our hero advances the king from C6 to B6; then rat sets the king on A8, watching every square.
Without hurry or fear, our hero places the knight on C8. From the dark, Rat pushes the king to B8, and our hero's knight takes D6, leaving C8 behind.
Rat answers by moving the king from B8 to A8, while our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Rat brings the king to B8.
With a steady hand, our hero brings the pawn to C5; then rat's king advances from B8 to A8. our hero advances the pawn from C5 to C6, and right after that rat sets the king on B8, watching every square.
Without hurry or fear, our hero places the king on A6. From the dark, Rat pushes the king to C7. our hero gives check with the knight on E8.
Rat answers by moving the king from C7 to D8, and our hero slides the knight across the board, from E8 to D6. With dungeon cunning, Rat brings the king to C7.
Check: our hero tightens the net by bringing the knight to E8.
Rat's king advances from C7 to B8. our hero advances the king from A6 to B6; then rat sets the king on C8, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to D8, and our hero's knight takes D6, leaving E8 behind.
Rat answers by moving the king from D8 to E7. our hero gives check with the knight on F5.
With dungeon cunning, Rat brings the king to E6. From D4, our hero's knight forces Rat to defend.
Rat's king advances from E6 to E5. Check: our hero tightens the net by bringing the knight to F3.
Rat sets the king on F6, watching every square, and without hurry or fear, our hero places the knight on H4. From the dark, Rat pushes the king to E7, while our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the king from E7 to D6. our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the king to E5. our hero gives check with the queen on E8.
Rat's king advances from E5 to D6. Mate. our hero's knight on F5 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 5 s
- Moves
- 91
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 3
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (91 moves) lasted longer than 76% of the games on this floor.