Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on E5.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

From the dark, Rat pushes the knight to F8, and right after that our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the king from E8 to D8; then our hero slides the pawn across the board, from C2 to C4.

With dungeon cunning, Rat brings the knight to E6. With a steady hand, our hero brings the bishop to B2, and rat's knight advances from E6 to G5.

our hero advances the bishop from B2 to C3, while rat sets the knight on F7, watching every square. From C3 to A5, our hero's bishop swallows Rat's pawn.

From the dark, Rat pushes the knight to E5. By taking the pawn on C7, our hero drives Rat into check.

Rat answers by moving the king from D8 to E8. From C7 to E5, our hero's bishop swallows Rat's knight.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to A4, while rat's king advances from F7 to E8.

our hero advances the pawn from A4 to A5, and rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Rat pushes the king to D7, and right after that our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from D7 to D8.

Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to D7. From A7, our hero's queen forces Rat to defend.

Rat's king advances from D7 to E8. A clean strike: our hero's queen topples the pawn on C5.

Rat sets the pawn on G5, watching every square. By taking the pawn on C6, our hero drives Rat into check.

From the dark, Rat pushes the king to D8; then our hero's queen takes B7, leaving C6 behind. Rat answers by moving the pawn from E7 to E6.

Check: our hero tightens the net by bringing the queen to B6.

With dungeon cunning, Rat brings the king to E7. By taking the pawn on E6, our hero drives Rat into check.

Rat's king advances from E7 to D8. From E6 to G4, our hero's queen swallows Rat's pawn.

Rat sets the king on E8, watching every square. A clean strike: our hero's queen topples the pawn on G5.

From the dark, Rat pushes the king to F8, and right after that our hero's bishop takes F6, leaving E5 behind. Rat answers by moving the king from F8 to F7; then our hero slides the bishop across the board, from F6 to D8.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the bishop to A5, and rat's king advances from E8 to F7.

our hero advances the pawn from C4 to C5, while rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on C6.

From the dark, Rat pushes the king to F8; then our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from F8 to F7.

Promotion: on C8, our hero turns a pawn into a queen.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 47 s
Moves
55
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 38% of the games on this floor.

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