Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the bishop leaps from E5 to F6 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on A3.

Rat answers by moving the pawn from E7 to E5, and right after that our hero slides the bishop across the board, from A3 to B2. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the bishop to C3, while rat's pawn advances from G4 to G3. From C3 to A5, our hero's bishop swallows Rat's pawn.

Rat captures the pawn on F2 and puts our hero in check.

A clean strike: our hero's king topples the pawn on F2.

From the dark, Rat pushes the knight to F8. From A5 to C7, our hero's bishop swallows Rat's pawn.

Rat answers by moving the king from E7 to E6; then our hero slides the bishop across the board, from C7 to A5. With dungeon cunning, Rat brings the pawn to G5.

With a steady hand, our hero brings the pawn to G3, and rat's king advances from E6 to F5. our hero advances the bishop from A5 to C3, while rat sets the knight on D7, watching every square.

Without hurry or fear, our hero places the king on F3. Rat gives check with the pawn on G4.

our hero's king takes E3, leaving F3 behind. Rat answers by moving the knight from D7 to F6. From C3 to E5, our hero's bishop swallows Rat's pawn.

With dungeon cunning, Rat brings the king to G6. A clean strike: our hero's bishop topples the knight on F6.

Rat's king advances from G6 to H5. our hero advances the bishop from F6 to E7, and rat sets the king on H6, watching every square.

A clean strike: our hero's bishop topples the pawn on C5.

From the dark, Rat pushes the king to G5, and right after that our hero's bishop takes B6, leaving C5 behind. Rat answers by moving the king from G5 to F6; then our hero slides the king across the board, from E3 to F4.

With dungeon cunning, Rat brings the king to F7. From F4 to G4, our hero's king swallows Rat's pawn.

Rat's king advances from F7 to E8. our hero advances the king from G4 to H4, while rat sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to F7.

A clean strike: our hero's bishop topples the pawn on C5.

Rat answers by moving the king from F7 to G6, and right after that our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the pawn to E5, while rat's king advances from G7 to F7. our hero advances the pawn from G4 to G5, and rat sets the king on G6, watching every square.

Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to H7, and right after that our hero's pawn takes E7, leaving E6 behind.

Rat answers by moving the king from H7 to G6. Promotion: on E8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the bishop to D4, and rat's king advances from F5 to F4.

Check: our hero tightens the net by bringing the queen to F8.

Rat sets the king on E4, watching every square. our hero gives check with the queen on E8.

From the dark, Rat pushes the king to F5; then our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from F5 to F4, and right after that our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Rat brings the king to F5. Promotion: on G8, our hero turns a pawn into a queen.

Rat's king advances from F5 to F4. our hero advances the queen from G8 to G2, and rat sets the king on F5, watching every square.

Check: our hero tightens the net by bringing the queen to F8.

From the dark, Rat pushes the king to E6. our hero gives check with the queen on A2.

Rat answers by moving the king from E6 to D7. From F7, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to D8. Check: our hero tightens the net by bringing the bishop to B6.

Rat's king advances from D8 to C8. our hero gives check with the queen on E6.

Rat sets the king on B7, watching every square, and right after that without hurry or fear, our hero places the bishop on D4. From the dark, Rat pushes the king to B8.

Check: our hero tightens the net by bringing the queen to E8.

Rat answers by moving the king from B8 to C7, and right after that our hero slides the king across the board, from H4 to G5. With dungeon cunning, Rat brings the king to D6.

With a steady hand, our hero brings the king to F6, while rat's king advances from D6 to C7. our hero advances the king from F6 to E6, and rat sets the king on B7, watching every square.

Without hurry or fear, our hero places the king on D6.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 57 s
Moves
89
How it ended
stalemate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (89 moves) lasted longer than 75% of the games on this floor.

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