Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on A1.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
A clean strike: our hero's bishop topples the pawn on A3.
Rat answers by moving the king from E8 to F7. From A3 to C5, our hero's bishop swallows Rat's pawn.
With dungeon cunning, Rat brings the king to F6. By taking the pawn on E7, our hero drives Rat into check.
Rat advances to E7 and claims our bishop.
our hero advances the pawn from E2 to E4, and rat sets the pawn on G3, watching every square. A clean strike: our hero's pawn topples the pawn on G3.
From the dark, Rat pushes the pawn to A4, and right after that our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the pawn from C6 to C5; then our hero slides the pawn across the board, from E4 to E5.
With dungeon cunning, Rat brings the pawn to A3. With a steady hand, our hero brings the pawn to G5, and rat's pawn advances from A3 to A2.
our hero advances the king from E1 to D1. Rat's pawn crowns on A1 and a hostile knight is born.
Without hurry or fear, our hero places the king on C1. From the dark, Rat pushes the knight to F8; then our hero's king takes B1, leaving C1 behind.
Rat answers by moving the knight from F8 to H7. From B1 to A1, our hero's king swallows Rat's knight.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to G3, while rat's king advances from E6 to F7.
our hero advances the pawn from G3 to G4, and rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on E6.
From the dark, Rat pushes the knight to F6. By taking the knight on F6, our hero drives Rat into check.
Rat moves the king from E7 to F6 and topples our hero's pawn.
our hero slides the pawn across the board, from E6 to E7. Rat advances to E7 and claims our pawn.
With a steady hand, our hero brings the pawn to G5, and rat's king advances from E7 to E8. our hero advances the king from A1 to A2, while rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the king on B3. From the dark, Rat pushes the king to G8; then our hero's king takes C4, leaving B3 behind.
Rat answers by moving the king from G8 to G7. From C4 to C5, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to D5, while rat's king advances from F8 to F7.
our hero advances the king from D5 to E5, and rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the king on D5.
From the dark, Rat pushes the king to E7. From D5 to C5, our hero's king swallows Rat's pawn.
Rat answers by moving the king from E7 to E6; then our hero slides the king across the board, from C5 to C6. With dungeon cunning, Rat brings the king to F5.
With a steady hand, our hero brings the king to D6. Rat moves the king from F5 to G5 and topples our hero's pawn.
our hero advances the king from D6 to E6, while rat sets the king on F4, watching every square. Without hurry or fear, our hero places the king on F6.
From the dark, Rat pushes the pawn to G5; then our hero's king takes G6, leaving F6 behind. Rat answers by moving the king from F4 to G4, and right after that our hero slides the king across the board, from G6 to H6.
With dungeon cunning, Rat brings the king to F3. A clean strike: our hero's king topples the pawn on G5.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 6 s
- Moves
- 65
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 13 / 6
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 51% of the games on this floor.