Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat moves its king from C8 to B8 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to C4; then rat's knight advances from B6 to D5.
our hero advances the pawn from A3 to A4, and right after that rat sets the knight on F6, watching every square. Without hurry or fear, our hero places the pawn on D4.
A cruel blow: Rat's pawn captures our hero's pawn on D4.
our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the pawn from C6 to C5. our hero captures the enemy pawn: the pawn leaps from E3 to D4.
With dungeon cunning, Rat brings the king to F8. our hero claims the enemy pawn by landing on C5.
Rat's knight advances from F6 to G8. our hero advances the pawn from C5 to C6; then rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to F7, and our hero's pawn takes F5, leaving F4 behind.
Rat answers by moving the pawn from E7 to E5. our hero captures the pawn on G6 and leaves Rat in check.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to H4.
A cruel blow: Rat's pawn captures our hero's pawn on H3.
our hero claims the enemy pawn by landing on H3.
Rat sets the king on H6, watching every square, and without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to H7, while our hero's pawn takes H4, leaving H3 behind.
Rat answers by moving the knight from G8 to E7. our hero's pawn crowns on G8 and becomes a queen.
A cruel blow: Rat's king captures our hero's queen on G8.
With a steady hand, our hero brings the pawn to H5. Rat's knight falls on C6 and tears the pawn from our hero.
our hero advances the pawn from H5 to H6; then rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on H7.
From the dark, Rat pushes the knight to B8. our hero's pawn crowns on H8 and becomes a queen.
Rat answers by moving the knight from B8 to C6. our hero gives check with the queen on H7.
With dungeon cunning, Rat brings the king to E6. our hero captures the enemy pawn: the queen leaps from H7 to C7.
Rat's knight advances from C6 to D4. our hero claims the enemy pawn by landing on A5.
Rat's knight reaches C2 and threatens our hero's king.
Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the king to E7. From B4, our hero's queen forces Rat to defend.
Rat answers by moving the king from E7 to D7, and our hero slides the pawn across the board, from A4 to A5. A cruel blow: Rat's knight captures our hero's queen on B4.
With a steady hand, our hero brings the pawn to A6. Rat's knight falls on A6 and tears the pawn from our hero.
our hero advances the pawn from C4 to C5; then rat sets the knight on B8, watching every square. Check: our hero tightens the net by bringing the pawn to C6.
From the dark, Rat pushes the king to C8, and our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the knight from B8 to D7, while our hero slides the pawn across the board, from A2 to A4.
Rat's king falls on C7 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to A5; then rat's king advances from C7 to D6. our hero advances the pawn from A5 to A6, and right after that rat sets the king on C7, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the knight to B8. our hero's pawn crowns on A8 and becomes a queen.
Rat answers by moving the king from C7 to C8. our hero captures the knight on B8 and leaves Rat in check.
A cruel blow: Rat's king captures our hero's queen on B8.
With a steady hand, our hero brings the king to D3, and right after that rat's king advances from B8 to C7. our hero advances the king from D3 to E4; then rat sets the king on B6, watching every square.
our hero claims the enemy pawn by landing on E5.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 38 s
- Moves
- 77
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 8
- Material captured (hero / opponent)
- 11 / 32
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 64% of the games on this floor.