Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the pawn leaps from B2 to A3 and captures the enemy pawn.

Checkmate. Rat defeats our hero on this floor.

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The battle, move by move

our hero advances the pawn from F2 to F4, and rat sets the knight on F6, watching every square. Without hurry or fear, our hero places the pawn on E3.

From the dark, Rat pushes the pawn to C4. From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the knight from F6 to E4; then our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the knight to F6.

From D3 to C4, our hero's pawn swallows Rat's pawn.

Rat's king advances from E8 to F7. our hero advances the pawn from F4 to F5, while rat sets the knight on E4, watching every square.

Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the pawn to G5; then our hero's pawn takes H3, leaving H2 behind.

Rat advances to H3 and claims our pawn.

our hero slides the pawn across the board, from F5 to F6. Rat moves the knight from E4 to F6 and topples our hero's pawn.

With a steady hand, our hero brings the pawn to E4, while rat's pawn advances from C6 to C5. our hero advances the pawn from E4 to E5, and rat sets the knight on E4, watching every square.

our hero gives check with the pawn on E6.

From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the pawn from A5 to A4; then our hero slides the pawn across the board, from C2 to C3.

With dungeon cunning, Rat brings the pawn to H2. With a steady hand, our hero brings the king to E2, and rat's knight advances from E4 to D6.

our hero advances the king from E2 to E3, while rat sets the knight on B7, watching every square. Without hurry or fear, our hero places the king on E2.

From the dark, Rat pushes the king to G7; then our hero's king takes D3, leaving E2 behind. Rat answers by moving the knight from B7 to A5, and right after that our hero slides the king across the board, from D3 to E4.

Rat's pawn crowns on H1 and a hostile queen is born.

With a steady hand, our hero brings the king to E5. Rat captures the pawn on C4 and puts our hero in check.

our hero advances the king from E5 to F5. Mate. Rat closes the net and our hero falls on D5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 17 s
Moves
42
How it ended
checkmate
Captures (hero / opponent)
2 / 3
Material captured (hero / opponent)
2 / 3
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (42 moves) lasted longer than 22% of the games on this floor.

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