Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the pawn leaps from D2 to C3 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the king from E8 to D8.

A clean strike: our hero's pawn topples the pawn on G4.

With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the knight to H3, and rat's king advances from D8 to E7.

our hero advances the pawn from G4 to G5, while rat sets the king on D6, watching every square. From B2 to A3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the knight to B6; then our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from D6 to E6, and right after that our hero slides the bishop across the board, from C1 to A3.

Rat moves the knight from B6 to A4 and topples our hero's pawn.

A clean strike: our hero's bishop topples the pawn on C5.

Rat's king advances from E6 to D7. our hero advances the bishop from C5 to E3, and rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the knight on F4. From the dark, Rat pushes the knight to B6. Check: our hero tightens the net by bringing the knight to E6.

Rat answers by moving the king from D8 to D7. our hero gives check with the knight on C5.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the knight to A4. Rat moves the knight from B6 to A4 and topples our hero's knight.

our hero advances the bishop from E3 to A7, while rat sets the pawn on E4, watching every square. Without hurry or fear, our hero places the pawn on A3.

From the dark, Rat pushes the knight to C3. A clean strike: our hero's pawn topples the knight on C3.

Rat answers by moving the king from D8 to E7, and right after that our hero slides the bishop across the board, from A7 to B8. With dungeon cunning, Rat brings the pawn to E3.

A clean strike: our hero's bishop topples the pawn on C7.

Rat's king advances from E7 to D7. From C7 to A5, our hero's bishop swallows Rat's pawn.

Rat sets the pawn on C5, watching every square. A clean strike: our hero's pawn topples the pawn on E3.

From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes E4, leaving E3 behind. Rat answers by moving the king from E8 to F8; then our hero slides the pawn across the board, from C3 to C4.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the bishop to B6, and rat's king advances from G8 to G7.

A clean strike: our hero's bishop topples the pawn on C5.

Rat sets the king on H7, watching every square, and right after that without hurry or fear, our hero places the bishop on A7. From the dark, Rat pushes the king to G7; then our hero's pawn takes C5, leaving C4 behind.

Rat answers by moving the king from G7 to F7, and right after that our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to E6.

With a steady hand, our hero brings the pawn to C7, while rat's king advances from E6 to D7. our hero advances the bishop from A7 to B6, and rat sets the king on E8, watching every square.

Promotion: on C8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to F7, and right after that our hero's bishop takes C5, leaving B6 behind. Rat answers by moving the king from F7 to G7; then our hero slides the pawn across the board, from E4 to E5.

With dungeon cunning, Rat brings the king to F7. our hero gives check with the pawn on E6.

Rat's king advances from F7 to G7. our hero advances the pawn from E6 to E7, while rat sets the king on H7, watching every square.

Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to G7. our hero gives check with the queen on H8.

Rat answers by moving the king from G7 to F7. From C7, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to A4, while rat's king advances from E6 to D5.

our hero advances the pawn from A4 to A5, and rat sets the king on C4, watching every square. From E7, our hero's bishop forces Rat to defend.

From the dark, Rat pushes the king to B5, and right after that our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the king from B5 to A4; then our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Rat brings the king to B5. Promotion: on A8, our hero turns a pawn into a queen.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 59 s
Moves
85
How it ended
stalemate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
10 / 4
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 71% of the games on this floor.

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