Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the queen leaps from G8 to D5 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero slides the pawn across the board, from B2 to B3, and right after that with dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to F3; then rat's knight advances from D7 to B6.
our hero claims the enemy pawn by landing on G4.
Rat sets the pawn on E5, watching every square, and without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to C4, while our hero's pawn takes H5, leaving H4 behind.
Rat's pawn falls on B3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from C2 to B3.
With dungeon cunning, Rat brings the king to E7. our hero claims the enemy pawn by landing on G6.
Rat's pawn advances from A5 to A4. our hero captures the enemy pawn: the pawn leaps from B3 to A4.
Rat sets the knight on D5, watching every square, while without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to F7.
our hero's pawn crowns on G8 and becomes a queen.
Rat answers by moving the king from F7 to F6. our hero claims the enemy knight by landing on D5.
With dungeon cunning, Rat brings the king to E7. our hero captures the pawn on E5 and leaves Rat in check.
Rat's king advances from E7 to F8. our hero claims the enemy pawn by landing on C7.
Rat sets the pawn on C5, watching every square. our hero captures the pawn on C5 and leaves Rat in check.
From the dark, Rat pushes the king to G7. our hero claims the enemy pawn by landing on A3.
Rat answers by moving the king from G7 to H7, and our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to G6.
With a steady hand, our hero brings the pawn to A6, and right after that rat's king advances from G6 to H7. our hero advances the pawn from A6 to A7; then rat sets the king on H6, watching every square.
our hero's pawn crowns on A8 and becomes a queen.
From the dark, Rat pushes the king to H7, and our hero's queen takes A6, leaving A3 behind. Rat answers by moving the king from H7 to G7.
our hero gives check with the queen on A7.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the queen to B7; then rat's king advances from H8 to G8.
our hero delivers the final mate from A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 10 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 24% of the games on this floor.