Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's pawn lands on E5 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
Loading…
The battle, move by move
Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to C4; then our hero's pawn takes D4, leaving D2 behind.
Rat answers by moving the pawn from E7 to E6, and right after that our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the knight to E5.
A clean strike: our hero's pawn topples the knight on E5.
Rat's king advances from E8 to F8. our hero advances the pawn from F3 to F4, and rat sets the pawn on A4, watching every square.
Without hurry or fear, our hero places the pawn on B4. From the dark, Rat pushes the pawn to C6, and right after that our hero's king takes E2, leaving E1 behind.
Rat answers by moving the pawn from G6 to G5. A clean strike: our hero's pawn topples the pawn on G5.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to E3, and rat's king advances from E7 to F8.
our hero advances the pawn from B4 to B5, while rat sets the king on F7, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Rat pushes the king to G7. A clean strike: our hero's king topples the pawn on C4.
Rat answers by moving the king from G7 to G6, and right after that our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the king to H5.
With a steady hand, our hero brings the pawn to G3. Rat captures the pawn on B5 and puts our hero in check.
From C4 to B5, our hero's king swallows Rat's pawn.
Rat sets the king on G4, watching every square. A clean strike: our hero's king topples the pawn on A4.
Rat advances to G3 and claims our pawn.
From A4 to A3, our hero's king swallows Rat's pawn.
Rat moves the king from G3 to H4 and topples our hero's pawn.
our hero slides the king across the board, from A3 to B3, while with dungeon cunning, Rat brings the king to G3. With a steady hand, our hero brings the king to C3, and rat's pawn advances from D7 to D5.
A clean strike: our hero's pawn topples the pawn on D5.
Rat sets the king on F3, watching every square. From D5 to E6, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to F2; then our hero's king takes D3, leaving C3 behind. Rat answers by moving the king from F2 to G3, and right after that our hero slides the king across the board, from D3 to E2.
With dungeon cunning, Rat brings the king to H4. With a steady hand, our hero brings the king to F3. Rat advances to G5 and claims our pawn.
our hero advances the king from F3 to G3, and rat sets the king on F5, watching every square. Without hurry or fear, our hero places the king on H4.
Rat advances to E5 and claims our pawn.
our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the king from E5 to D4; then our hero slides the pawn across the board, from A2 to A3.
Rat advances to C4 and claims our pawn.
With a steady hand, our hero brings the king to G4, and rat's king advances from C4 to D4. our hero advances the king from G4 to F4, while rat sets the king on C5, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to B6; then our hero's king takes E4, leaving F4 behind.
Rat answers by moving the king from B6 to A7, and right after that our hero slides the king across the board, from E4 to D4. With dungeon cunning, Rat brings the king to B8.
With a steady hand, our hero brings the pawn to A5, while rat's king advances from B8 to B7. our hero advances the king from D4 to C5, and rat sets the king on A7, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to A8, and right after that our hero's king takes B6, leaving C5 behind.
Rat answers by moving the king from A8 to B8. our hero gives check with the pawn on A7.
With dungeon cunning, Rat brings the king to A8. With a steady hand, our hero brings the king to C7. Rat moves the king from A8 to A7 and topples our hero's pawn.
our hero advances the king from C7 to C6, while rat sets the king on A8, watching every square. Without hurry or fear, our hero places the king on B6.
From the dark, Rat pushes the king to B8; then our hero's king takes C6, leaving B6 behind. Rat answers by moving the king from B8 to A8, and right after that our hero slides the pawn across the board, from E6 to E7.
With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the king to B5, while rat's king advances from A7 to B7.
our hero advances the king from B5 to C5, and rat sets the king on A6, watching every square. Without hurry or fear, our hero places the king on B4.
From the dark, Rat pushes the king to B7, and right after that our hero's king takes A5, leaving B4 behind. Rat answers by moving the king from B7 to C8; then our hero slides the king across the board, from A5 to B6.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to B7, and rat's king advances from D7 to E8.
our hero advances the king from B7 to C7, while rat sets the king on F7, watching every square. Without hurry or fear, our hero places the king on D7.
From the dark, Rat pushes the king to G7; then our hero's king takes E6, leaving D7 behind. Rat answers by moving the king from G7 to G6, and right after that our hero slides the king across the board, from E6 to E5.
With dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the king to E4, while rat's king advances from G5 to G4.
our hero advances the king from E4 to E3, and rat sets the king on F5, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Rat pushes the king to E6, and right after that our hero's king takes E4, leaving D4 behind. Rat answers by moving the king from E6 to D7; then our hero slides the king across the board, from E4 to E5.
Rat advances to E7 and claims our pawn.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 33 s
- Moves
- 116
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 8
- Material captured (hero / opponent)
- 10 / 8
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (116 moves) lasted longer than 88% of the games on this floor.