Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on F2.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

With dungeon cunning, Rat brings the knight to B8. With a steady hand, our hero brings the pawn to C3, and right after that rat's knight advances from B8 to A6.

our hero advances the pawn from E2 to E3; then rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on G3.

From the dark, Rat pushes the pawn to D6, and our hero's pawn takes D4, leaving D2 behind. Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from E3 to E4.

With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to E5; then rat's king advances from F7 to E7.

our hero captures the pawn on D6 and leaves Rat in check.

Rat's pawn falls on D6 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on D5. A cruel blow: Rat's pawn captures our hero's pawn on D5.

our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the knight from A6 to C5, and our hero slides the pawn across the board, from H2 to H4.

Rat gives check with the knight on D3.

With a steady hand, our hero brings the king to D2, and right after that rat's pawn advances from D5 to D4. our hero captures the enemy pawn: the pawn leaps from C3 to D4.

Rat sets the pawn on A4, watching every square, while without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to E8.

our hero captures the enemy pawn: the pawn leaps from H5 to G6.

A cruel blow: Rat's knight captures our hero's pawn on F2.

our hero slides the pawn across the board, from G6 to G7, and right after that with dungeon cunning, Rat brings the king to F7. our hero's pawn crowns on G8 and becomes a queen.

Rat's king advances from F7 to F6. Check: our hero tightens the net by bringing the queen to F8.

Rat sets the king on G6, watching every square. our hero captures the enemy knight: the queen leaps from F8 to F2.

From the dark, Rat pushes the king to G7, while our hero's queen takes F5, leaving F2 behind. Rat answers by moving the king from G7 to G8.

Check: our hero tightens the net by bringing the queen to D5.

With dungeon cunning, Rat brings the king to G7. our hero claims the enemy pawn by landing on D6.

Rat's king advances from G7 to H7. our hero advances the queen from D6 to C6; then rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on D5. From the dark, Rat pushes the king to F7, and our hero's pawn takes D6, leaving D5 behind.

Rat answers by moving the king from F7 to G6. From D7, our hero's pawn forces Rat to defend.

With dungeon cunning, Rat brings the king to G7. our hero's pawn crowns on D8 and becomes a queen.

Rat's king advances from G7 to F7. our hero advances the queen from D8 to D6. Check from Rat: the pawn plants itself on C3.

our hero captures the enemy pawn: the king leaps from D2 to C3.

From the dark, Rat pushes the king to G8, while our hero's queen takes C7, leaving C6 behind. Rat answers by moving the king from G8 to H8.

And it is checkmate: our hero ends the game on D8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 56 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
7 / 3
Material captured (hero / opponent)
9 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 45% of the games on this floor.

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