Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's queen lands on G4 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero advances the pawn from G2 to G4, while rat sets the knight on D4, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Rat pushes the pawn to A4; then our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the pawn from C7 to C6.
From E3 to D4, our hero's pawn swallows Rat's knight.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to E2. Rat advances to D4 and claims our pawn.
our hero advances the king from E2 to D3, and rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the king on E4.
From the dark, Rat pushes the king to E6, and right after that our hero's pawn takes H5, leaving H4 behind. Rat moves the pawn from G6 to H5 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on H5.
Rat gives check with the pawn on D5.
With a steady hand, our hero brings the king to D3, and rat's king advances from E6 to F7. our hero advances the king from D3 to E2, while rat sets the pawn on C5, watching every square.
Without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the king to E6; then our hero's king takes G4, leaving F3 behind.
Rat answers by moving the pawn from C5 to C4, and right after that our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the king to F6.
With a steady hand, our hero brings the king to H5, while rat's king advances from F6 to F7. our hero advances the king from H5 to G5, and rat sets the pawn on E4, watching every square.
Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to G8, and right after that our hero's king takes E5, leaving F5 behind.
Rat answers by moving the king from G8 to H8. A clean strike: our hero's king topples the pawn on D5.
With dungeon cunning, Rat brings the pawn to E3. From D2 to E3, our hero's pawn swallows Rat's pawn.
Rat moves the pawn from D4 to E3 and topples our hero's pawn.
our hero advances the king from D5 to D4, while rat sets the pawn on E2, watching every square. From D4 to C4, our hero's king swallows Rat's pawn.
Rat's pawn crowns on E1 and a hostile knight is born.
our hero's king takes B4, leaving C4 behind. Check from Rat: the knight plants itself on D3.
From B4 to A3, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the king to G8. A clean strike: our hero's king topples the pawn on A4.
Rat's knight advances from D3 to E5. our hero advances the king from A4 to B4. Check from Rat: the knight plants itself on D3.
Without hurry or fear, our hero places the king on C4. Rat gives check with the knight on E5.
our hero's king takes D5, leaving C4 behind. Rat answers by moving the knight from E5 to F7; then our hero slides the king across the board, from D5 to E6.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the king to F6. Rat moves the knight from F7 to H6 and topples our hero's pawn.
our hero advances the pawn from A2 to A4, while rat sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on A5.
Check from Rat: the knight plants itself on G8.
our hero's king takes E6, leaving F6 behind. Rat answers by moving the knight from G8 to H6, and right after that our hero slides the pawn across the board, from A5 to A6.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to A7, while rat's king advances from G7 to G6.
Promotion: on A8, our hero turns a pawn into a queen.
Rat sets the king on G7, watching every square. Check: our hero tightens the net by bringing the queen to G2.
From the dark, Rat pushes the knight to G4. By taking the knight on G4, our hero drives Rat into check.
Rat answers by moving the king from G7 to H8; then our hero slides the king across the board, from E6 to F6. With dungeon cunning, Rat brings the king to H7.
our hero delivers the final mate from G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 30 s
- Moves
- 79
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 12 / 4
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 66% of the games on this floor.